My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Tombstone
Zap
Skeletons Mortar Tombstone
Barbarian Barrel
Skeletons Electro Spirit Mortar Tombstone Electro Wizard
The Log
Skeletons Electro Spirit Tombstone
Earthquake
Skeletons Mortar Tombstone
Arrows
Skeletons Electro Spirit Tombstone
Royal Delivery
Skeletons Electro Spirit P.E.K.K.A Electro Wizard
Fireball
Mortar Tombstone Electro Wizard
Poison
Mortar Tombstone Electro Wizard
Lightning
Mortar Tombstone Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mortar Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Tombstone Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Tombstone Mortar Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Tombstone

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A
Arrows
P.E.K.K.A Mortar
Mortar
Arrows
Tombstone
Poison
P.E.K.K.A
P.E.K.K.A
Arrows Poison Electro Wizard Electro Spirit
Electro Wizard
P.E.K.K.A

Defense Synergies 0 16

Skeletons
Electro Spirit Mortar Tombstone Poison P.E.K.K.A Electro Wizard
Electro Spirit
Skeletons Electro Wizard
Arrows
Mortar Tombstone P.E.K.K.A
Mortar
Skeletons Arrows Poison Electro Wizard
Tombstone
Skeletons Arrows Poison Electro Wizard
Poison
Skeletons Mortar Tombstone Electro Wizard
P.E.K.K.A
Skeletons Arrows Electro Wizard
Electro Wizard
Skeletons Electro Spirit Mortar Tombstone Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tombstone Electro Wizard
P.E.K.K.A Skeletons Mortar Tombstone Electro Wizard
Mortar P.E.K.K.A Skeletons Tombstone Electro Wizard
P.E.K.K.A Skeletons Mortar Tombstone Electro Wizard
Arrows Tombstone Poison P.E.K.K.A
Arrows Skeletons Electro Spirit Electro Wizard
Electro Wizard Electro Spirit Arrows Mortar Tombstone Poison
Electro Spirit Arrows Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Mortar Tombstone
Skeletons Electro Wizard
Poison Electro Wizard Skeletons Electro Spirit Arrows Tombstone
Arrows Poison Electro Wizard
Mortar Tombstone P.E.K.K.A Skeletons Electro Wizard
Electro Spirit Arrows Mortar Tombstone Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar Tombstone Electro Wizard
Mortar P.E.K.K.A Electro Wizard
Skeletons Arrows Mortar Tombstone Poison P.E.K.K.A Electro Wizard
Arrows Mortar Tombstone Electro Spirit Electro Wizard
Arrows Mortar Poison Electro Spirit Tombstone Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Electro Spirit Arrows Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Mortar
Tombstone P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Tombstone
Arrows Poison Skeletons Electro Spirit Electro Wizard
P.E.K.K.A Skeletons Tombstone Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Electro Spirit Mortar Tombstone Poison
P.E.K.K.A Skeletons Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Arrows Poison Electro Wizard
P.E.K.K.A Skeletons Tombstone
Tombstone Electro Wizard Skeletons Electro Spirit Mortar Poison P.E.K.K.A
Arrows Poison Electro Spirit P.E.K.K.A Electro Wizard
Electro Spirit Arrows Mortar Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Mortar
Arrows Mortar Poison Electro Wizard
Arrows Poison
Arrows Poison
Poison Arrows Mortar
Arrows Poison Electro Spirit
Arrows Mortar Poison
Arrows Poison
Arrows Poison Mortar
Poison Electro Wizard
Poison Arrows Mortar Electro Wizard
Poison Arrows
Poison Mortar
Arrows Mortar Poison
Arrows Mortar Poison
Arrows Mortar Poison
Arrows Mortar Poison
Arrows Mortar Poison
Arrows Mortar Poison Electro Wizard
Arrows Mortar Poison
Poison
Arrows Poison
Arrows Mortar Poison
Arrows Poison Electro Spirit Mortar
Arrows Mortar Poison Electro Wizard
Arrows Mortar Poison
Poison Arrows Mortar
Poison Arrows Electro Wizard
Electro Wizard Electro Spirit Poison
Poison Arrows Mortar
Electro Spirit Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison
Electro Wizard Electro Spirit Tombstone
Poison Arrows Electro Wizard
Arrows
Poison Electro Wizard
Arrows Mortar Poison
Arrows Poison
P.E.K.K.A
Electro Spirit Poison Electro Wizard
Poison Electro Wizard
Poison Mortar Electro Wizard
P.E.K.K.A
Mortar
Poison

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