My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit P.E.K.K.A Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Cannon Ice Wizard
The Log
Skeletons Electro Spirit Ice Spirit Cannon
Earthquake
Skeletons Cannon
Arrows
Skeletons Electro Spirit Ice Spirit
Royal Delivery
Skeletons Electro Spirit Ice Spirit P.E.K.K.A Ice Wizard
Fireball
Cannon Ice Wizard
Poison
Cannon Ice Wizard
Lightning
Cannon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit The Log Cannon Ice Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit The Log

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A
Ice Spirit
P.E.K.K.A Mega Knight
Cannon
P.E.K.K.A
Ice Spirit Electro Spirit The Log Ice Wizard
The Log
P.E.K.K.A Mega Knight
Ice Wizard
P.E.K.K.A
Mega Knight
Ice Spirit The Log

Defense Synergies 3 16

Skeletons
Cannon Electro Spirit Ice Spirit P.E.K.K.A The Log Ice Wizard
Electro Spirit
Skeletons The Log
Ice Spirit
Skeletons Cannon P.E.K.K.A The Log Ice Wizard Mega Knight
Cannon
Skeletons The Log Ice Spirit Ice Wizard
P.E.K.K.A
The Log Skeletons Ice Spirit Ice Wizard
The Log
Cannon P.E.K.K.A Skeletons Electro Spirit Ice Spirit Ice Wizard Mega Knight
Ice Wizard
Skeletons Ice Spirit Cannon P.E.K.K.A The Log Mega Knight
Mega Knight
Ice Spirit The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
P.E.K.K.A Skeletons Ice Spirit Cannon The Log Ice Wizard Mega Knight
Cannon P.E.K.K.A Mega Knight Skeletons Ice Wizard
Cannon P.E.K.K.A Skeletons Ice Wizard Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Skeletons Electro Spirit Cannon Ice Wizard Mega Knight
Electro Spirit Ice Spirit Cannon Ice Wizard
Electro Spirit Cannon P.E.K.K.A The Log Mega Knight
Cannon P.E.K.K.A Skeletons Ice Wizard
Skeletons Ice Spirit Cannon Ice Wizard Mega Knight
Ice Wizard Skeletons Electro Spirit Cannon The Log Mega Knight
Ice Wizard
Cannon P.E.K.K.A Mega Knight Skeletons Ice Spirit The Log Ice Wizard
Mega Knight Electro Spirit Ice Spirit Cannon P.E.K.K.A The Log
P.E.K.K.A Cannon Mega Knight
Ice Spirit Cannon P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons Cannon P.E.K.K.A
Ice Spirit Cannon Mega Knight Electro Spirit The Log Ice Wizard
The Log Electro Spirit Ice Spirit Cannon Ice Wizard Mega Knight
P.E.K.K.A Cannon
Mega Knight Electro Spirit Cannon P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons P.E.K.K.A
The Log Mega Knight
P.E.K.K.A Mega Knight Skeletons Ice Spirit The Log
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Skeletons Cannon Mega Knight
Skeletons Electro Spirit Ice Spirit Ice Wizard
P.E.K.K.A Skeletons Ice Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Skeletons Electro Spirit Ice Spirit The Log
P.E.K.K.A Skeletons Cannon
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Skeletons Cannon
Cannon Mega Knight
Skeletons Electro Spirit Ice Spirit P.E.K.K.A The Log
Mega Knight Electro Spirit Cannon P.E.K.K.A The Log Ice Wizard
Electro Spirit Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
The Log
The Log
The Log Mega Knight
Electro Spirit Ice Spirit Ice Wizard
The Log
The Log Ice Spirit Ice Wizard
The Log
The Log
The Log
The Log
The Log
The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Electro Spirit Ice Spirit Ice Wizard Mega Knight
The Log Ice Wizard
The Log Mega Knight
The Log
Ice Wizard
Electro Spirit Ice Spirit
The Log Mega Knight
Electro Spirit Ice Spirit
P.E.K.K.A Mega Knight
The Log
Electro Spirit Ice Spirit
Ice Wizard
The Log
Mega Knight
The Log
P.E.K.K.A Mega Knight
Electro Spirit Ice Spirit The Log
The Log Mega Knight
P.E.K.K.A
Mega Knight

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