My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Hunter Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Electro Spirit Hunter
The Log
Skeletons Electro Spirit Royal Giant Hunter Fisherman
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Hunter Fisherman
Fireball
Hunter Fisherman
Poison
Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Barbarian Barrel Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Barbarian Barrel Fisherman Fireball Hunter Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Barbarian Barrel Fisherman

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant Fireball
Royal Giant
Fireball Barbarian Barrel Hunter Fisherman Electro Spirit
Fireball
Royal Giant Electro Spirit Mega Knight
Barbarian Barrel
Royal Giant Hunter Mega Knight
Hunter
Royal Giant Fisherman Barbarian Barrel Mega Knight
Fisherman
Royal Giant Hunter Mega Knight
Mega Knight
Fireball Barbarian Barrel Hunter Fisherman

Defense Synergies 3 10

Skeletons
Fisherman Electro Spirit Barbarian Barrel Hunter
Electro Spirit
Skeletons Hunter Fisherman
Royal Giant
Fireball
Barbarian Barrel Mega Knight
Barbarian Barrel
Fireball Skeletons Hunter Mega Knight
Hunter
Fisherman Skeletons Electro Spirit Barbarian Barrel Mega Knight
Fisherman
Skeletons Hunter Electro Spirit Mega Knight
Mega Knight
Fireball Barbarian Barrel Hunter Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel
Hunter Skeletons Fisherman Mega Knight
Hunter Fisherman Mega Knight Skeletons
Hunter Skeletons Fisherman Mega Knight
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Skeletons Electro Spirit Hunter Mega Knight
Hunter Electro Spirit Fireball
Electro Spirit Fireball Barbarian Barrel Mega Knight
Hunter Skeletons Fisherman
Skeletons Barbarian Barrel Hunter Fisherman Mega Knight
Skeletons Electro Spirit Fireball Barbarian Barrel Hunter Fisherman Mega Knight
Hunter Fireball
Hunter Mega Knight Skeletons Fireball
Fireball Mega Knight Electro Spirit Barbarian Barrel Hunter
Hunter Mega Knight
Fireball Hunter Fisherman Mega Knight
Mega Knight Skeletons Fireball Hunter Fisherman
Fireball Mega Knight Electro Spirit Barbarian Barrel Hunter Fisherman
Barbarian Barrel Hunter Electro Spirit Fireball Fisherman Mega Knight
Hunter Fisherman
Mega Knight Electro Spirit Fireball Barbarian Barrel Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Hunter Fisherman Mega Knight
Mega Knight Skeletons Hunter Fisherman
Hunter Mega Knight Fireball Barbarian Barrel Fisherman
Skeletons Hunter Fisherman Mega Knight
Fireball Skeletons Electro Spirit Hunter
Skeletons Fireball Hunter
Mega Knight Hunter Fisherman
Mega Knight Skeletons Electro Spirit Fireball Barbarian Barrel
Skeletons
Mega Knight Hunter
Mega Knight Fireball
Mega Knight Skeletons Fireball Hunter
Fireball Mega Knight
Skeletons Electro Spirit Fireball Barbarian Barrel Hunter Fisherman
Mega Knight Electro Spirit Fireball Barbarian Barrel Hunter
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Mega Knight
Fireball Electro Spirit Hunter
Fireball Barbarian Barrel Hunter
Fireball Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Fireball
Fireball Barbarian Barrel Hunter Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Hunter
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Fisherman
Fireball Barbarian Barrel Hunter Fisherman Mega Knight
Fireball Barbarian Barrel Mega Knight
Fireball Mega Knight
Fireball
Fisherman
Fireball Barbarian Barrel
Electro Spirit Fireball Barbarian Barrel Hunter Mega Knight
Fisherman
Fireball Barbarian Barrel Hunter Fisherman
Fireball Fisherman Mega Knight
Fireball Barbarian Barrel Fisherman
Fireball Hunter
Electro Spirit Fireball
Fireball
Fireball Hunter Mega Knight
Electro Spirit Fireball
Mega Knight
Fireball
Electro Spirit Fireball Barbarian Barrel
Fireball Hunter
Fireball Barbarian Barrel
Fireball Hunter Mega Knight
Fireball
Fireball
Mega Knight
Electro Spirit Fireball
Fireball
Fireball Barbarian Barrel Mega Knight
Fireball Mega Knight

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