My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Cannon Dart Goblin Goblin Drill
Zap
Skeletons Cannon Dart Goblin Goblin Drill
Barbarian Barrel
Skeletons Electro Spirit Cannon Dart Goblin Goblin Drill
The Log
Skeletons Electro Spirit Cannon Dart Goblin Goblin Drill
Earthquake
Skeletons Cannon Goblin Drill
Arrows
Skeletons Electro Spirit Dart Goblin Goblin Drill
Royal Delivery
Skeletons Electro Spirit Dart Goblin Goblin Drill
Fireball
Cannon Dart Goblin Goblin Drill
Poison
Cannon Dart Goblin Goblin Drill
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Giant Snowball The Log Cannon Dart Goblin Goblin Drill Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Giant Snowball The Log

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Snowball Goblin Drill
Giant Snowball
Electro Spirit Dart Goblin Goblin Drill The Log
Cannon
Dart Goblin
Giant Snowball Goblin Drill The Log
Goblin Drill
Electro Spirit Giant Snowball Dart Goblin The Log
The Log
Giant Snowball Dart Goblin Goblin Drill
Goblinstein

Defense Synergies 3 14

Skeletons
Cannon Dart Goblin Electro Spirit Giant Snowball The Log
Electro Spirit
Skeletons Giant Snowball Goblin Drill The Log
Giant Snowball
Skeletons Electro Spirit Cannon Dart Goblin Goblin Drill The Log
Cannon
Skeletons The Log Giant Snowball Dart Goblin
Dart Goblin
Skeletons Giant Snowball Cannon Goblin Drill The Log
Goblin Drill
Electro Spirit Giant Snowball Dart Goblin The Log
The Log
Cannon Skeletons Electro Spirit Giant Snowball Dart Goblin Goblin Drill
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin The Log
Skeletons Cannon Dart Goblin Goblin Drill The Log
Cannon Skeletons Giant Snowball Dart Goblin Goblin Drill
Cannon Skeletons Dart Goblin Goblin Drill
The Log
The Log Skeletons Electro Spirit Giant Snowball Cannon Dart Goblin
Giant Snowball Dart Goblin Electro Spirit Cannon
Electro Spirit Cannon Dart Goblin The Log
Cannon Skeletons Goblin Drill
Skeletons Giant Snowball Cannon Dart Goblin
Dart Goblin Skeletons Electro Spirit Giant Snowball Cannon Goblin Drill The Log
Giant Snowball Dart Goblin
Cannon Goblin Drill Skeletons Giant Snowball The Log
Electro Spirit Giant Snowball Cannon Dart Goblin Goblin Drill The Log
Cannon Goblin Drill
Giant Snowball Cannon Goblin Drill The Log
Skeletons Cannon Goblin Drill
Cannon Electro Spirit Giant Snowball Dart Goblin Goblin Drill The Log
Giant Snowball Goblin Drill The Log Electro Spirit Cannon Dart Goblin
Cannon Dart Goblin Goblin Drill
Electro Spirit Giant Snowball Cannon Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball
Giant Snowball The Log
Skeletons The Log
The Log
Skeletons Cannon Goblin Drill
Skeletons Electro Spirit Giant Snowball Dart Goblin
Skeletons Dart Goblin
Skeletons Electro Spirit Giant Snowball The Log
Skeletons Cannon Dart Goblin Goblin Drill
Dart Goblin
Giant Snowball The Log
Skeletons Cannon
Cannon Dart Goblin
Skeletons Electro Spirit Dart Goblin Goblin Drill The Log
Electro Spirit Giant Snowball Cannon Dart Goblin The Log
Electro Spirit Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Goblin Drill The Log
Giant Snowball Dart Goblin The Log
Dart Goblin Goblin Drill The Log
Dart Goblin The Log
Giant Snowball The Log
Electro Spirit Giant Snowball Dart Goblin
Dart Goblin The Log
The Log Giant Snowball Dart Goblin
The Log Giant Snowball Dart Goblin
Giant Snowball
Dart Goblin The Log
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin The Log
Dart Goblin
Giant Snowball Dart Goblin The Log
Giant Snowball Dart Goblin Goblin Drill The Log
Dart Goblin The Log
Giant Snowball
Giant Snowball Dart Goblin The Log
Giant Snowball Dart Goblin The Log
The Log
Giant Snowball
The Log
Giant Snowball Goblin Drill The Log
Giant Snowball The Log Electro Spirit
The Log Giant Snowball Dart Goblin
Giant Snowball The Log
Dart Goblin The Log
Giant Snowball Dart Goblin
Electro Spirit Giant Snowball Dart Goblin
Giant Snowball
Giant Snowball Dart Goblin The Log
Electro Spirit Giant Snowball
Giant Snowball The Log
Electro Spirit Dart Goblin
Giant Snowball Dart Goblin
The Log
Dart Goblin
The Log Giant Snowball Dart Goblin
Giant Snowball
Dart Goblin
Electro Spirit Giant Snowball Dart Goblin The Log
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin The Log
Dart Goblin

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