My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Rune Giant Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Rune Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Fire Spirit Barbarians Fisherman
Zap
Skeletons Fire Spirit Royal Giant Fisherman
Barbarian Barrel
Skeletons Fire Spirit Barbarians Hunter
The Log
Skeletons Fire Spirit Barbarians Royal Giant Hunter Fisherman
Earthquake
Skeletons Barbarians
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Barbarians Hunter Fisherman
Fireball
Barbarians Hunter Fisherman
Poison
Barbarians Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Fisherman Rune Giant Hunter Barbarians Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Fire Spirit Fisherman Rune Giant

Attack Synergies 5 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Giant Fisherman
Barbarians
Royal Giant
Fire Spirit Hunter Lightning Fisherman
Rune Giant
Hunter
Royal Giant Fisherman
Lightning
Royal Giant
Fisherman
Royal Giant Hunter Fire Spirit

Defense Synergies 2 2

Skeletons
Fisherman Fire Spirit Hunter
Fire Spirit
Skeletons
Barbarians
Royal Giant
Rune Giant
Hunter
Fisherman Skeletons
Lightning
Fisherman
Skeletons Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Barbarians Hunter Skeletons Fisherman
Barbarians Hunter Fisherman Skeletons Fire Spirit Lightning
Barbarians Hunter Skeletons Fisherman
Lightning Barbarians
Skeletons Fire Spirit Hunter
Hunter Lightning Fire Spirit
Lightning Barbarians
Barbarians Hunter Skeletons Fisherman
Skeletons Fire Spirit Barbarians Hunter Fisherman
Barbarians Skeletons Hunter Fisherman
Hunter
Barbarians Hunter Skeletons Fire Spirit Lightning
Fire Spirit Barbarians Hunter
Barbarians Hunter
Barbarians Hunter Lightning Fisherman
Barbarians Skeletons Hunter Fisherman
Fire Spirit Barbarians Hunter Fisherman
Hunter Fire Spirit Barbarians Fisherman
Barbarians Hunter Fisherman
Fire Spirit Barbarians Hunter Fisherman
Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Fisherman
Hunter Lightning Fisherman
Barbarians Skeletons Hunter Lightning Fisherman
Hunter Lightning Barbarians Fisherman
Barbarians Skeletons Hunter Fisherman
Fire Spirit Skeletons Hunter
Skeletons Barbarians Hunter Lightning
Barbarians Hunter Fisherman
Lightning Skeletons Barbarians
Skeletons Barbarians
Barbarians Hunter
Lightning Barbarians
Barbarians Lightning Skeletons Hunter
Barbarians
Barbarians Skeletons Hunter Lightning Fisherman
Barbarians Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Fisherman
Lightning
Lightning Barbarians
Fire Spirit
Fire Spirit Hunter
Fire Spirit
Fire Spirit Hunter Lightning
Lightning Fisherman
Lightning Fire Spirit Fisherman
Lightning Fisherman
Lightning Fire Spirit
Lightning Fire Spirit Hunter Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Hunter
Lightning
Lightning
Lightning Fisherman
Lightning Fire Spirit Hunter Fisherman
Lightning Fire Spirit
Lightning
Lightning
Lightning Fisherman
Lightning Barbarians
Fire Spirit Hunter
Fisherman
Hunter Lightning Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Fire Spirit Hunter
Lightning
Lightning
Lightning Hunter
Lightning
Lightning
Lightning Fire Spirit Barbarians
Lightning Fire Spirit Hunter
Lightning Hunter
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Fisherman

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