My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Mediocre
Synergy
RIP
Versatility
RIP
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Clone
Giant Snowball
Skeletons Fire Spirit Goblin Barrel Clone
Zap
Skeletons Fire Spirit Goblin Barrel Clone
Barbarian Barrel
Skeletons Fire Spirit Tesla Heal Spirit Goblin Barrel Clone
The Log
Skeletons Fire Spirit Heal Spirit Goblin Barrel Clone
Earthquake
Skeletons Tesla Goblin Barrel Clone
Arrows
Skeletons Fire Spirit Heal Spirit Goblin Barrel Clone
Royal Delivery
Skeletons Fire Spirit Heal Spirit Goblin Barrel Clone
Fireball
Tesla Goblin Barrel Clone
Poison
Clone
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Rage Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Heal Spirit Rage Goblin Barrel Clone Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Fire Spirit Heal Spirit

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Barrel
Tesla
Heal Spirit
Mirror
Goblin Barrel
Rage
Goblin Barrel
Mirror Fire Spirit Clone
Clone
Goblin Barrel

Defense Synergies 2 1

Skeletons
Tesla Fire Spirit
Fire Spirit
Skeletons
Tesla
Skeletons Mirror
Heal Spirit
Mirror
Tesla
Rage
Goblin Barrel
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Skeletons Tesla
Tesla Skeletons Fire Spirit
Tesla Skeletons
Skeletons Fire Spirit Tesla
Tesla Fire Spirit
Tesla
Tesla Skeletons
Skeletons Fire Spirit Tesla
Skeletons Tesla
Tesla
Tesla Skeletons Fire Spirit
Fire Spirit Tesla
Tesla
Tesla
Tesla Skeletons
Fire Spirit Tesla
Fire Spirit Tesla
Tesla
Fire Spirit Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla
Tesla
Skeletons
Tesla
Skeletons Tesla
Fire Spirit Skeletons Tesla
Skeletons Tesla
Tesla
Skeletons
Skeletons Tesla
Tesla
Skeletons Tesla
Tesla
Tesla Skeletons
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit

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