My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Fire Spirit Musketeer
Zap
Skeletons Fire Spirit
Barbarian Barrel
Skeletons Fire Spirit Elite Barbarians Musketeer Valkyrie
The Log
Skeletons Fire Spirit Elite Barbarians Musketeer
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Elite Barbarians Musketeer Valkyrie
Fireball
Elite Barbarians Musketeer
Poison
Musketeer
Lightning
Elite Barbarians Musketeer Valkyrie
Rocket
Elite Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Zap The Log Musketeer Valkyrie Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Fire Spirit Zap

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Zap Elite Barbarians
Zap
Elite Barbarians Mirror Fire Spirit Musketeer Valkyrie The Log
Elite Barbarians
Zap Valkyrie Fire Spirit The Log
Musketeer
Valkyrie Zap Mirror The Log
Valkyrie
Fire Spirit Elite Barbarians Musketeer Zap
Mirror
Zap The Log Musketeer
The Log
Mirror Zap Elite Barbarians Musketeer

Defense Synergies 5 16

Skeletons
Musketeer Fire Spirit Zap Elite Barbarians The Log
Fire Spirit
Skeletons Zap Valkyrie The Log
Zap
Mirror Skeletons Fire Spirit Elite Barbarians Musketeer Valkyrie The Log
Elite Barbarians
Valkyrie Skeletons Zap The Log
Musketeer
Skeletons Valkyrie The Log Zap Mirror
Valkyrie
Elite Barbarians Musketeer Fire Spirit Zap Mirror The Log
Mirror
Zap Musketeer Valkyrie The Log
The Log
Musketeer Skeletons Fire Spirit Zap Elite Barbarians Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie The Log
Elite Barbarians Skeletons Zap Musketeer Valkyrie The Log
Skeletons Fire Spirit Elite Barbarians Musketeer Valkyrie
Elite Barbarians Skeletons Musketeer Valkyrie
Elite Barbarians Valkyrie The Log
The Log Skeletons Fire Spirit Zap Musketeer Valkyrie
Musketeer Fire Spirit Zap
Zap Musketeer Valkyrie The Log
Skeletons Elite Barbarians Musketeer
Elite Barbarians Skeletons Fire Spirit Musketeer Valkyrie
Valkyrie Skeletons Zap Musketeer The Log
Musketeer Zap
Skeletons Fire Spirit Zap Elite Barbarians Musketeer Valkyrie The Log
Fire Spirit Valkyrie Zap The Log
Elite Barbarians
Zap Elite Barbarians The Log
Skeletons Elite Barbarians Musketeer Valkyrie
Fire Spirit Zap Elite Barbarians Musketeer Valkyrie The Log
Zap Valkyrie The Log Fire Spirit Musketeer
Elite Barbarians Musketeer
Valkyrie Fire Spirit Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Elite Barbarians
Zap Elite Barbarians Musketeer Valkyrie The Log
Skeletons Zap Elite Barbarians Musketeer Valkyrie The Log
Valkyrie Zap Elite Barbarians Musketeer The Log
Skeletons Elite Barbarians Musketeer Valkyrie
Fire Spirit Skeletons Zap Musketeer
Skeletons Elite Barbarians Musketeer Valkyrie
Elite Barbarians Valkyrie
Zap Skeletons Elite Barbarians Valkyrie The Log
Skeletons Musketeer
Elite Barbarians Musketeer Valkyrie
Zap Elite Barbarians Valkyrie The Log
Elite Barbarians Skeletons Valkyrie
Musketeer Valkyrie
Elite Barbarians Skeletons Zap Musketeer Valkyrie The Log
Valkyrie Zap Elite Barbarians Musketeer The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Zap Musketeer The Log
The Log
Musketeer Valkyrie The Log
Fire Spirit Zap Valkyrie The Log
Fire Spirit Zap Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Elite Barbarians Musketeer
Zap Musketeer Valkyrie The Log
Fire Spirit Zap Musketeer
Fire Spirit Elite Barbarians Musketeer The Log
Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Fire Spirit Zap Musketeer The Log
Fire Spirit Zap Valkyrie The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Fire Spirit Valkyrie
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Elite Barbarians Fire Spirit Zap Musketeer
Zap Musketeer
Elite Barbarians
Zap Musketeer The Log
Zap
The Log
Zap Fire Spirit Musketeer
Fire Spirit Zap Musketeer
The Log
Musketeer Valkyrie
The Log Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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