My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Electro Giant Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Hog Rider Witch Inferno Dragon
Zap
Skeletons Witch Inferno Dragon
Barbarian Barrel
Skeletons Witch Electro Wizard
The Log
Skeletons Hog Rider Witch
Earthquake
Skeletons Hog Rider Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Hog Rider Witch Electro Wizard Inferno Dragon
Fireball
Hog Rider Witch Electro Wizard Inferno Dragon
Poison
Witch Electro Wizard
Lightning
Witch Electro Wizard Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Fireball Hog Rider Electro Wizard Inferno Dragon Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Fireball Hog Rider

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Fireball The Log Witch Electro Wizard
Witch
Hog Rider
Electro Giant
Inferno Dragon
The Log
Hog Rider Fireball
Electro Wizard
Fireball Hog Rider
Inferno Dragon
Electro Giant

Defense Synergies 1 11

Skeletons
Witch The Log Electro Wizard Inferno Dragon
Fireball
The Log Electro Wizard
Hog Rider
Witch
Skeletons The Log Electro Wizard
Electro Giant
Inferno Dragon
The Log
Fireball Skeletons Witch Electro Wizard Inferno Dragon
Electro Wizard
Skeletons Fireball Witch The Log Inferno Dragon
Inferno Dragon
Skeletons Electro Giant The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Inferno Dragon Skeletons Witch The Log Electro Wizard
Witch Skeletons Electro Wizard Inferno Dragon
Witch Inferno Dragon Skeletons Electro Wizard
Fireball The Log
Fireball The Log Skeletons Electro Wizard
Electro Wizard Inferno Dragon Fireball Witch
Fireball Electro Giant The Log Electro Wizard
Witch Inferno Dragon Skeletons
Skeletons Electro Wizard
Witch Electro Wizard Skeletons Fireball Electro Giant The Log
Inferno Dragon Fireball Witch Electro Wizard
Skeletons Fireball Witch The Log Electro Wizard
Fireball Witch The Log Electro Wizard
Inferno Dragon Electro Wizard
Fireball Electro Giant The Log Electro Wizard Inferno Dragon
Skeletons Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard
Witch The Log Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Fireball Witch Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Witch Electro Giant Electro Wizard
Fireball Electro Wizard The Log Inferno Dragon
Skeletons Witch The Log Electro Wizard
Fireball The Log Electro Wizard
Skeletons Witch Inferno Dragon
Fireball Electro Giant Skeletons Witch Electro Wizard
Skeletons Fireball Witch Electro Wizard
Inferno Dragon
Electro Wizard Skeletons Fireball Witch The Log Inferno Dragon
Witch Skeletons Inferno Dragon
Inferno Dragon Witch
Fireball Electro Giant The Log Electro Wizard
Skeletons Fireball Witch
Fireball Witch Electro Giant
Witch Electro Giant Electro Wizard Skeletons Fireball The Log Inferno Dragon
Fireball Witch Electro Giant The Log Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Electro Giant Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball Witch Electro Giant The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Electro Giant The Log Fireball Witch
Witch Inferno Dragon
Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball The Log
Fireball Witch Electro Giant Electro Wizard
Electro Wizard Fireball Witch Electro Giant
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Electro Giant
Electro Giant Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Giant The Log Electro Wizard
Inferno Dragon
Fireball

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