My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Battle Ram Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Battle Ram Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Inferno Dragon Ram Rider
Giant Snowball
Skeletons Battle Ram Inferno Dragon Ram Rider
Zap
Skeletons Firecracker Mortar Battle Ram Inferno Dragon Ram Rider
Barbarian Barrel
Skeletons Firecracker Mortar Battle Ram
The Log
Skeletons Firecracker Mini P.E.K.K.A Battle Ram Ram Rider
Earthquake
Skeletons Firecracker Mortar
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Battle Ram Inferno Dragon Ram Rider
Fireball
Firecracker Mortar Battle Ram Inferno Dragon Ram Rider
Poison
Firecracker Mortar
Lightning
Mortar Mini P.E.K.K.A Battle Ram Inferno Dragon Ram Rider
Rocket
Mortar Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Void Mortar Mini P.E.K.K.A Battle Ram Inferno Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Void Mortar

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mortar Mini P.E.K.K.A Battle Ram Inferno Dragon Ram Rider
Mortar
Firecracker Ram Rider
Mini P.E.K.K.A
Firecracker Ram Rider
Battle Ram
Firecracker
Void
Inferno Dragon
Firecracker
Ram Rider
Firecracker Mortar Mini P.E.K.K.A

Defense Synergies 0 9

Skeletons
Firecracker Mortar Mini P.E.K.K.A Inferno Dragon Ram Rider
Firecracker
Skeletons Mortar Mini P.E.K.K.A
Mortar
Skeletons Firecracker Inferno Dragon
Mini P.E.K.K.A
Skeletons Firecracker Ram Rider
Battle Ram
Void
Inferno Dragon
Skeletons Mortar
Ram Rider
Skeletons Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Void Ram Rider
Mini P.E.K.K.A Inferno Dragon Skeletons Firecracker Mortar Ram Rider
Mortar Mini P.E.K.K.A Ram Rider Skeletons Void Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Skeletons Firecracker Mortar Ram Rider
Firecracker Mini P.E.K.K.A
Skeletons Firecracker
Inferno Dragon Ram Rider Firecracker Mortar Void
Void Ram Rider
Mini P.E.K.K.A Inferno Dragon Skeletons Mortar
Skeletons Firecracker Mini P.E.K.K.A
Skeletons Firecracker Ram Rider
Inferno Dragon Firecracker Ram Rider
Mortar Mini P.E.K.K.A Skeletons Ram Rider
Firecracker Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Mortar Ram Rider
Mortar Mini P.E.K.K.A Inferno Dragon Ram Rider
Skeletons Firecracker Mortar Mini P.E.K.K.A
Mortar Firecracker Ram Rider
Mortar Firecracker Inferno Dragon Ram Rider
Mini P.E.K.K.A Mortar Inferno Dragon Ram Rider
Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Void
Void Firecracker Mortar Mini P.E.K.K.A Inferno Dragon
Skeletons Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Ram Rider
Skeletons Mini P.E.K.K.A Inferno Dragon Ram Rider
Firecracker Skeletons Ram Rider
Mini P.E.K.K.A Skeletons Void Ram Rider
Mini P.E.K.K.A Inferno Dragon
Void Skeletons Firecracker Mortar Mini P.E.K.K.A Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Void
Mini P.E.K.K.A Skeletons Ram Rider
Firecracker
Skeletons Firecracker Mortar Mini P.E.K.K.A Inferno Dragon
Firecracker Mini P.E.K.K.A Inferno Dragon
Mortar Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Mortar
Firecracker Mortar Void Ram Rider
Void
Firecracker Void
Firecracker Mortar
Firecracker Ram Rider
Firecracker Mortar
Firecracker Ram Rider
Void Firecracker Mortar Ram Rider
Mini P.E.K.K.A Void
Firecracker Void Mortar Ram Rider
Void Firecracker
Firecracker Mortar Void
Firecracker Mortar Void
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Mortar
Mini P.E.K.K.A
Void Firecracker Mortar Mini P.E.K.K.A
Firecracker Mortar Void
Void
Void
Void
Mortar Void
Firecracker Mortar
Inferno Dragon
Firecracker Mortar Void Ram Rider
Void Mortar Ram Rider
Void Firecracker Mortar
Firecracker Void
Firecracker Void
Mini P.E.K.K.A Void
Void Mortar
Void Firecracker
Firecracker
Void
Firecracker Ram Rider
Void Firecracker Mini P.E.K.K.A
Firecracker Mortar
Void
Firecracker
Firecracker
Firecracker Void
Void Firecracker Mortar
Inferno Dragon
Firecracker Mortar Void
Void

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