My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Tesla Elite Barbarians
The Log
Skeletons Firecracker Elite Barbarians Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elite Barbarians Hog Rider P.E.K.K.A
Fireball
Firecracker Tesla Elite Barbarians Hog Rider
Poison
Firecracker
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Tesla Fireball Hog Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Firecracker Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Elite Barbarians P.E.K.K.A
Tesla
Elite Barbarians
Firecracker Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians The Log
Hog Rider
Firecracker Fireball The Log Elite Barbarians
P.E.K.K.A
Firecracker The Log
The Log
Hog Rider Elite Barbarians Fireball P.E.K.K.A

Defense Synergies 5 8

Skeletons
Tesla Firecracker Elite Barbarians P.E.K.K.A The Log
Firecracker
The Log Skeletons Tesla P.E.K.K.A
Tesla
Skeletons The Log Firecracker Fireball
Elite Barbarians
Skeletons The Log
Fireball
The Log Tesla
Hog Rider
P.E.K.K.A
The Log Skeletons Firecracker
The Log
Firecracker Tesla Fireball P.E.K.K.A Skeletons Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log
Elite Barbarians P.E.K.K.A Skeletons Firecracker Tesla The Log
Tesla P.E.K.K.A Skeletons Elite Barbarians
Tesla Elite Barbarians P.E.K.K.A Skeletons Firecracker
Firecracker Elite Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Skeletons Firecracker Tesla
Tesla Firecracker Fireball
Tesla Fireball P.E.K.K.A The Log
Tesla P.E.K.K.A Skeletons Elite Barbarians
Elite Barbarians Skeletons Firecracker Tesla
Skeletons Firecracker Tesla Fireball The Log
Tesla Firecracker Fireball
Tesla P.E.K.K.A Skeletons Elite Barbarians Fireball The Log
Fireball Firecracker Tesla P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Tesla
Tesla Elite Barbarians Fireball P.E.K.K.A The Log
Tesla Skeletons Firecracker Elite Barbarians Fireball P.E.K.K.A
Tesla Fireball Firecracker Elite Barbarians The Log
The Log Firecracker Tesla Fireball
P.E.K.K.A Tesla Elite Barbarians
Firecracker Tesla Elite Barbarians Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Elite Barbarians Fireball P.E.K.K.A
Fireball Firecracker Tesla Elite Barbarians The Log
P.E.K.K.A Skeletons Elite Barbarians The Log
P.E.K.K.A Tesla Elite Barbarians Fireball The Log
P.E.K.K.A Skeletons Tesla Elite Barbarians
Firecracker Fireball Skeletons Tesla
P.E.K.K.A Skeletons Tesla Elite Barbarians Fireball
P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Skeletons Firecracker Elite Barbarians Fireball The Log
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Elite Barbarians Fireball The Log
Elite Barbarians P.E.K.K.A Skeletons Tesla Fireball
Firecracker Tesla Fireball
Tesla Elite Barbarians Skeletons Firecracker Fireball P.E.K.K.A The Log
Firecracker Tesla Elite Barbarians Fireball P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Elite Barbarians Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Elite Barbarians Firecracker Fireball
Firecracker Fireball
Elite Barbarians Fireball
Fireball The Log
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
P.E.K.K.A
Fireball Firecracker

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