My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Prince Electro Wizard Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince Sparky
Giant Snowball
Skeletons
Zap
Skeletons Prince Sparky
Barbarian Barrel
Skeletons Electro Wizard Sparky
The Log
Skeletons Prince Sparky
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Prince Electro Wizard Sparky
Fireball
Electro Wizard Sparky
Poison
Electro Wizard Sparky
Lightning
Prince Electro Wizard Sparky Goblinstein
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Freeze Electro Wizard Prince Goblinstein Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Freeze Electro Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Freeze
Prince
Mega Knight The Log Electro Wizard
The Log
Prince Sparky Mega Knight
Electro Wizard
Prince Sparky Mega Knight
Sparky
The Log Electro Wizard
Mega Knight
Prince The Log Electro Wizard
Goblinstein

Defense Synergies 1 12

Skeletons
Prince The Log Electro Wizard Sparky
Freeze
Electro Wizard Sparky Mega Knight
Prince
The Log Skeletons Electro Wizard
The Log
Prince Skeletons Electro Wizard Sparky Mega Knight
Electro Wizard
Skeletons Freeze Prince The Log Mega Knight
Sparky
Skeletons Freeze The Log
Mega Knight
Freeze The Log Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Sparky
Sparky Skeletons Prince The Log Electro Wizard Mega Knight
Prince Sparky Mega Knight Skeletons Freeze Electro Wizard
Prince Sparky Skeletons Electro Wizard Mega Knight
Prince The Log Sparky Mega Knight
Freeze The Log Skeletons Electro Wizard Mega Knight
Electro Wizard Freeze
The Log Electro Wizard Sparky Mega Knight
Sparky Skeletons Prince
Skeletons Prince Electro Wizard Sparky Mega Knight
Electro Wizard Skeletons Freeze The Log Mega Knight
Electro Wizard
Prince Sparky Mega Knight Skeletons Freeze The Log Electro Wizard
Sparky Mega Knight Freeze Prince The Log Electro Wizard
Sparky Prince Electro Wizard Mega Knight
Freeze Prince The Log Electro Wizard Sparky Mega Knight
Sparky Mega Knight Skeletons Prince Electro Wizard
Mega Knight Prince The Log Electro Wizard
Freeze The Log Electro Wizard Mega Knight
Sparky Prince Electro Wizard
Mega Knight Prince The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Prince Electro Wizard Sparky
Electro Wizard Prince The Log Mega Knight
Mega Knight Skeletons Prince The Log Electro Wizard Sparky
Prince Mega Knight The Log Electro Wizard Sparky
Skeletons Prince Sparky Mega Knight
Skeletons Freeze Electro Wizard
Prince Sparky Skeletons Electro Wizard
Mega Knight Prince Sparky
Freeze Electro Wizard Mega Knight Skeletons Prince The Log Sparky
Skeletons Sparky
Mega Knight Prince Sparky
Mega Knight Prince The Log Electro Wizard
Prince Mega Knight Skeletons Sparky
Sparky Mega Knight
Electro Wizard Sparky Skeletons Freeze Prince The Log
Mega Knight Freeze The Log Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log Sparky
The Log Electro Wizard
The Log Sparky
Freeze Prince The Log Sparky
The Log Sparky Mega Knight
Freeze
The Log Sparky
The Log Freeze
The Log
Prince Electro Wizard Sparky
Prince The Log Electro Wizard Sparky
The Log Sparky
Freeze
Prince The Log Sparky
The Log Sparky
The Log Sparky Mega Knight
Freeze Sparky
Sparky
Prince The Log Electro Wizard Sparky Mega Knight
The Log Mega Knight
Prince The Log Sparky Mega Knight
Prince The Log Sparky
The Log
Freeze The Log Sparky Mega Knight
The Log Electro Wizard Sparky
Prince The Log Sparky Mega Knight
The Log Sparky
Electro Wizard Sparky
Electro Wizard Freeze
Sparky
The Log Sparky Mega Knight
Freeze Electro Wizard Sparky
Prince Sparky Mega Knight
The Log Sparky
Electro Wizard Freeze Prince
Electro Wizard
Freeze
The Log
Prince Electro Wizard Sparky Mega Knight
The Log
Sparky
Prince Sparky Mega Knight
Freeze The Log Electro Wizard Sparky
Electro Wizard
Freeze Prince The Log Electro Wizard Sparky Mega Knight
Prince Sparky
Sparky Mega Knight

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