My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Electro Giant Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Inferno Dragon Sparky
Giant Snowball
Skeletons Goblin Gang Inferno Dragon
Zap
Skeletons Goblin Gang Inferno Tower Inferno Dragon Sparky
Barbarian Barrel
Skeletons Goblin Gang Inferno Tower Wizard Sparky
The Log
Skeletons Goblin Gang Sparky
Earthquake
Skeletons Goblin Gang Inferno Tower
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Wizard Inferno Dragon Sparky
Fireball
Goblin Gang Inferno Tower Wizard Inferno Dragon Sparky
Poison
Goblin Gang Inferno Tower Wizard Sparky
Lightning
Inferno Tower Wizard Inferno Dragon Sparky
Rocket
Inferno Tower Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Electro Giant Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Gang Freeze Inferno Dragon Inferno Tower Wizard Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Goblin Gang Freeze Inferno Dragon

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Sparky
Inferno Tower
Wizard
Sparky
Freeze
Electro Giant
Inferno Dragon Sparky
Inferno Dragon
Electro Giant
Sparky
Goblin Gang Wizard Electro Giant

Defense Synergies 1 9

Skeletons
Inferno Tower Wizard Inferno Dragon Sparky
Goblin Gang
Inferno Tower Inferno Dragon Sparky
Inferno Tower
Goblin Gang Skeletons
Wizard
Skeletons Freeze
Freeze
Wizard Sparky
Electro Giant
Inferno Dragon
Inferno Dragon
Skeletons Goblin Gang Electro Giant
Sparky
Skeletons Goblin Gang Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Sparky
Inferno Tower Inferno Dragon Sparky Skeletons Goblin Gang
Goblin Gang Inferno Tower Sparky Skeletons Freeze Inferno Dragon
Inferno Tower Inferno Dragon Sparky Skeletons Goblin Gang
Sparky
Goblin Gang Freeze Skeletons
Inferno Tower Inferno Dragon Goblin Gang Wizard Freeze
Inferno Tower Electro Giant Sparky
Inferno Tower Inferno Dragon Sparky Skeletons Goblin Gang
Goblin Gang Skeletons Inferno Tower Sparky
Goblin Gang Skeletons Wizard Freeze Electro Giant
Inferno Tower Inferno Dragon Goblin Gang Wizard
Inferno Tower Sparky Skeletons Goblin Gang Wizard Freeze
Wizard Sparky Goblin Gang Freeze
Inferno Tower Inferno Dragon Sparky Goblin Gang
Inferno Tower Goblin Gang Freeze Electro Giant Inferno Dragon Sparky
Wizard Sparky Skeletons Goblin Gang Inferno Tower
Goblin Gang Wizard
Wizard Freeze Inferno Dragon
Sparky Inferno Tower Inferno Dragon
Goblin Gang Wizard Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Inferno Tower Electro Giant Sparky
Goblin Gang Wizard Inferno Dragon
Goblin Gang Skeletons Inferno Tower Sparky
Goblin Gang Inferno Tower Sparky
Inferno Tower Skeletons Goblin Gang Inferno Dragon Sparky
Wizard Electro Giant Skeletons Goblin Gang Freeze
Goblin Gang Sparky Skeletons Inferno Tower
Inferno Tower Inferno Dragon Sparky
Freeze Skeletons Inferno Tower Inferno Dragon Sparky
Inferno Tower Skeletons Goblin Gang Inferno Dragon Sparky
Inferno Dragon Inferno Tower Sparky
Electro Giant
Skeletons Goblin Gang Inferno Tower Wizard Sparky
Wizard Electro Giant Sparky
Goblin Gang Inferno Tower Electro Giant Sparky Skeletons Freeze Inferno Dragon
Inferno Tower Wizard Freeze Electro Giant Inferno Dragon Sparky
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Sparky
Freeze Sparky
Wizard Sparky
Wizard Electro Giant Freeze
Wizard Sparky
Wizard Freeze
Wizard
Goblin Gang Sparky
Wizard Sparky
Wizard
Sparky
Freeze
Sparky
Wizard Sparky
Wizard Sparky
Freeze Sparky
Sparky
Wizard Sparky
Wizard Electro Giant
Sparky
Wizard
Sparky
Freeze Electro Giant Wizard Sparky
Inferno Dragon
Wizard Sparky
Wizard Sparky
Sparky
Wizard Electro Giant Sparky
Wizard Freeze Electro Giant
Sparky
Wizard Sparky
Freeze Sparky
Sparky
Wizard Sparky
Goblin Gang Freeze
Wizard
Freeze
Goblin Gang Wizard Sparky
Wizard
Electro Giant Sparky
Sparky
Electro Giant Goblin Gang Freeze Sparky
Freeze Electro Giant Sparky
Inferno Dragon Sparky
Wizard Sparky

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