My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Elite Barbarians Mighty Miner
Giant Snowball
Skeletons Goblin Gang Lumberjack Mighty Miner
Zap
Skeletons Goblin Gang Mighty Miner
Barbarian Barrel
Skeletons Goblin Gang Elite Barbarians Lumberjack
The Log
Skeletons Goblin Gang Elite Barbarians Lumberjack
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Elite Barbarians Lumberjack
Fireball
Goblin Gang Elite Barbarians Lumberjack Mighty Miner
Poison
Goblin Gang
Lightning
Elite Barbarians Lumberjack Mighty Miner
Rocket
Elite Barbarians Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Rage Goblin Gang Freeze Lumberjack Mighty Miner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Rage Goblin Gang

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Mirror
Elite Barbarians
Rage Lumberjack
Mirror
Goblin Gang Freeze Lumberjack
Rage
Elite Barbarians
Freeze
Mirror
Lumberjack
Elite Barbarians Mirror
Mighty Miner

Defense Synergies 0 6

Skeletons
Elite Barbarians Lumberjack
Goblin Gang
Mirror Lumberjack
Elite Barbarians
Skeletons
Mirror
Goblin Gang Lumberjack
Rage
Freeze
Lumberjack
Lumberjack
Skeletons Goblin Gang Mirror Freeze
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Lumberjack Skeletons Goblin Gang
Goblin Gang Lumberjack Skeletons Elite Barbarians Freeze
Elite Barbarians Lumberjack Skeletons Goblin Gang
Elite Barbarians Lumberjack
Goblin Gang Freeze Skeletons Lumberjack
Goblin Gang Freeze
Mighty Miner Skeletons Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Skeletons Lumberjack
Goblin Gang Skeletons Freeze Lumberjack
Goblin Gang
Lumberjack Skeletons Goblin Gang Elite Barbarians Freeze
Goblin Gang Freeze Lumberjack
Elite Barbarians Goblin Gang Lumberjack
Goblin Gang Elite Barbarians Freeze Lumberjack
Skeletons Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Lumberjack
Freeze Lumberjack
Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Skeletons Elite Barbarians
Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Lumberjack Skeletons Elite Barbarians
Goblin Gang Lumberjack Elite Barbarians
Skeletons Goblin Gang Elite Barbarians Lumberjack Mighty Miner
Skeletons Goblin Gang Freeze
Goblin Gang Skeletons Elite Barbarians Lumberjack
Mighty Miner Elite Barbarians Lumberjack
Freeze Skeletons Elite Barbarians
Skeletons Goblin Gang
Elite Barbarians Lumberjack
Elite Barbarians
Elite Barbarians Skeletons Goblin Gang Lumberjack
Goblin Gang Elite Barbarians Skeletons Freeze Lumberjack Mighty Miner
Elite Barbarians Freeze Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Freeze
Freeze
Goblin Gang Elite Barbarians Lumberjack
Elite Barbarians
Freeze
Elite Barbarians
Freeze
Freeze
Elite Barbarians
Freeze
Elite Barbarians
Freeze
Mighty Miner
Goblin Gang Freeze
Freeze
Goblin Gang Lumberjack
Elite Barbarians
Goblin Gang Elite Barbarians Freeze
Freeze

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