My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel Mighty Miner
Giant Snowball
Skeletons Goblins Hog Rider Goblin Barrel Mighty Miner
Zap
Skeletons Goblins Firecracker Goblin Barrel Mighty Miner
Barbarian Barrel
Skeletons Goblins Firecracker Goblin Barrel
The Log
Skeletons Goblins Firecracker Hog Rider Goblin Barrel
Earthquake
Skeletons Firecracker Hog Rider Goblin Barrel
Arrows
Skeletons Goblins Firecracker Goblin Barrel
Royal Delivery
Skeletons Goblins Firecracker Hog Rider Goblin Barrel
Fireball
Firecracker Hog Rider Goblin Barrel Mighty Miner
Poison
Firecracker
Lightning
Mighty Miner
Rocket
Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins The Log Firecracker Goblin Barrel Fireball Hog Rider Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins The Log Firecracker

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Hog Rider
Firecracker
Hog Rider Goblin Barrel
Fireball
Hog Rider The Log
Hog Rider
Goblins Firecracker Fireball The Log Goblin Barrel
Goblin Barrel
Mighty Miner Firecracker Hog Rider
The Log
Hog Rider Fireball
Mighty Miner
Goblin Barrel

Defense Synergies 2 4

Skeletons
Firecracker The Log
Goblins
Firecracker The Log
Firecracker
The Log Skeletons Goblins
Fireball
The Log
Hog Rider
Goblin Barrel
The Log
Firecracker Fireball Skeletons Goblins
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Skeletons Goblins Firecracker The Log
Skeletons Goblins
Skeletons Goblins Firecracker
Firecracker Fireball The Log
Fireball The Log Skeletons Goblins Firecracker
Firecracker Fireball
Fireball The Log
Mighty Miner Skeletons Goblins
Skeletons Goblins Firecracker
Goblins Skeletons Firecracker Fireball The Log
Firecracker Fireball
Skeletons Fireball The Log
Fireball Goblins Firecracker The Log
Fireball The Log
Skeletons Goblins Firecracker Fireball
Fireball Goblins Firecracker The Log
The Log Firecracker Fireball
Goblins Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Fireball
Fireball Firecracker The Log
Skeletons Goblins The Log
Fireball The Log
Skeletons Mighty Miner
Firecracker Fireball Skeletons
Skeletons Goblins Fireball
Mighty Miner
Skeletons Goblins Firecracker Fireball The Log
Skeletons
Fireball The Log
Skeletons Fireball
Firecracker Fireball
Skeletons Goblins Firecracker Fireball The Log Mighty Miner
Firecracker Fireball The Log Mighty Miner
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Goblins Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Mighty Miner
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log

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