My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Electro Wizard Phoenix Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Phoenix
Giant Snowball
Skeletons Minion Horde
Zap
Skeletons Firecracker Minion Horde
Barbarian Barrel
Skeletons Firecracker Electro Wizard
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Minion Horde
Royal Delivery
Skeletons Firecracker Minion Horde P.E.K.K.A Electro Wizard
Fireball
Firecracker Minion Horde Electro Wizard
Poison
Firecracker Minion Horde Electro Wizard Phoenix
Lightning
Electro Wizard Phoenix
Rocket
Minion Horde Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Firecracker Electro Wizard Phoenix Golden Knight Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Skeletons Firecracker Electro Wizard

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mirror P.E.K.K.A
Minion Horde
Mirror
Mirror
Phoenix Firecracker Minion Horde
P.E.K.K.A
Electro Wizard Firecracker
Electro Wizard
P.E.K.K.A
Phoenix
Mirror
Golden Knight

Defense Synergies 1 11

Skeletons
Firecracker Minion Horde P.E.K.K.A Electro Wizard Phoenix
Firecracker
Skeletons Mirror P.E.K.K.A Electro Wizard Golden Knight
Minion Horde
Mirror Skeletons
Mirror
Minion Horde Firecracker Electro Wizard
P.E.K.K.A
Skeletons Firecracker Electro Wizard
Electro Wizard
Skeletons Firecracker Mirror P.E.K.K.A
Phoenix
Skeletons
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Electro Wizard Golden Knight
Minion Horde P.E.K.K.A Skeletons Firecracker Electro Wizard Phoenix
Minion Horde P.E.K.K.A Skeletons Electro Wizard
Minion Horde P.E.K.K.A Skeletons Firecracker Electro Wizard Phoenix
Firecracker P.E.K.K.A
Skeletons Firecracker Electro Wizard
Minion Horde Electro Wizard Firecracker Phoenix
P.E.K.K.A Electro Wizard Phoenix Golden Knight
Minion Horde P.E.K.K.A Skeletons Phoenix
Skeletons Firecracker Minion Horde Electro Wizard Phoenix
Minion Horde Electro Wizard Skeletons Firecracker
Minion Horde Firecracker Electro Wizard Phoenix
Minion Horde P.E.K.K.A Skeletons Electro Wizard
Firecracker Minion Horde P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Minion Horde Electro Wizard Phoenix
Minion Horde P.E.K.K.A Electro Wizard
Minion Horde Skeletons Firecracker P.E.K.K.A Electro Wizard
Firecracker Minion Horde Electro Wizard Golden Knight
Firecracker Electro Wizard
P.E.K.K.A Electro Wizard Phoenix
Firecracker Minion Horde P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Phoenix
P.E.K.K.A Skeletons Minion Horde Electro Wizard Golden Knight
P.E.K.K.A Minion Horde Electro Wizard Phoenix
P.E.K.K.A Skeletons Minion Horde Phoenix
Firecracker Skeletons Minion Horde Electro Wizard
P.E.K.K.A Skeletons Minion Horde Electro Wizard Phoenix
P.E.K.K.A Minion Horde Phoenix
Minion Horde P.E.K.K.A Electro Wizard Skeletons Firecracker Phoenix
P.E.K.K.A Skeletons Minion Horde Phoenix
P.E.K.K.A Minion Horde Phoenix Golden Knight
P.E.K.K.A Electro Wizard Phoenix
P.E.K.K.A Skeletons Minion Horde Golden Knight
Firecracker Minion Horde
Electro Wizard Phoenix Skeletons Firecracker Minion Horde P.E.K.K.A Golden Knight
Firecracker Minion Horde P.E.K.K.A Electro Wizard Phoenix Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Golden Knight
Firecracker Electro Wizard Golden Knight
Minion Horde
Firecracker
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker Golden Knight
Minion Horde Electro Wizard
Firecracker Minion Horde Electro Wizard Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Golden Knight
Firecracker Minion Horde
Minion Horde
Firecracker Electro Wizard
Firecracker Golden Knight
Minion Horde
Minion Horde
Firecracker
Minion Horde
Firecracker Electro Wizard Golden Knight
Golden Knight
Firecracker Golden Knight
Firecracker Minion Horde Electro Wizard
Electro Wizard Firecracker Minion Horde
Minion Horde
Minion Horde
Firecracker Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Firecracker
Minion Horde Electro Wizard
Firecracker Electro Wizard
Firecracker Minion Horde Electro Wizard
Firecracker
Firecracker Minion Horde P.E.K.K.A
Firecracker Minion Horde Electro Wizard Golden Knight
Firecracker Electro Wizard
Firecracker Electro Wizard Golden Knight

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