My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Ram Rider
Zap
Skeletons Ram Rider
Barbarian Barrel
Skeletons Ice Spirit Tesla Electro Wizard
The Log
Skeletons Ice Spirit Ram Rider
Earthquake
Skeletons Tesla
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit P.E.K.K.A Electro Wizard Ram Rider
Fireball
Tesla Electro Wizard Ram Rider
Poison
Electro Wizard
Lightning
Tesla Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Arrows Tesla Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Ram Rider
Tesla
P.E.K.K.A
Ice Spirit Arrows Electro Wizard The Log Ram Rider
The Log
P.E.K.K.A Ram Rider
Electro Wizard
P.E.K.K.A Ram Rider
Ram Rider
Ice Spirit Arrows P.E.K.K.A The Log Electro Wizard

Defense Synergies 3 17

Skeletons
Tesla Ice Spirit P.E.K.K.A The Log Electro Wizard Ram Rider
Ice Spirit
Skeletons Tesla P.E.K.K.A The Log Electro Wizard Ram Rider
Arrows
Tesla P.E.K.K.A
Tesla
Skeletons The Log Ice Spirit Arrows Electro Wizard
P.E.K.K.A
The Log Skeletons Ice Spirit Arrows Electro Wizard
The Log
Tesla P.E.K.K.A Skeletons Ice Spirit Electro Wizard Ram Rider
Electro Wizard
Skeletons Ice Spirit Tesla P.E.K.K.A The Log Ram Rider
Ram Rider
Skeletons Ice Spirit The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard Ram Rider
P.E.K.K.A Skeletons Ice Spirit Tesla The Log Electro Wizard Ram Rider
Tesla P.E.K.K.A Ram Rider Skeletons Electro Wizard
Tesla P.E.K.K.A Skeletons Electro Wizard Ram Rider
Arrows P.E.K.K.A The Log
Arrows The Log Skeletons Tesla Electro Wizard
Tesla Electro Wizard Ram Rider Ice Spirit Arrows
Arrows Tesla P.E.K.K.A The Log Electro Wizard Ram Rider
Tesla P.E.K.K.A Skeletons
Skeletons Ice Spirit Tesla Electro Wizard
Electro Wizard Skeletons Arrows Tesla The Log Ram Rider
Arrows Tesla Electro Wizard Ram Rider
Tesla P.E.K.K.A Skeletons Ice Spirit The Log Electro Wizard Ram Rider
Ice Spirit Arrows Tesla P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Electro Wizard Ram Rider
Ice Spirit Tesla P.E.K.K.A The Log Electro Wizard Ram Rider
Tesla Skeletons Arrows P.E.K.K.A Electro Wizard
Ice Spirit Arrows Tesla The Log Electro Wizard Ram Rider
Arrows The Log Ice Spirit Tesla Electro Wizard Ram Rider
P.E.K.K.A Tesla Electro Wizard Ram Rider
Arrows Tesla P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla P.E.K.K.A Electro Wizard
Electro Wizard Arrows Tesla The Log
P.E.K.K.A Skeletons Ice Spirit The Log Electro Wizard Ram Rider
P.E.K.K.A Tesla The Log Electro Wizard Ram Rider
P.E.K.K.A Skeletons Tesla Ram Rider
Arrows Skeletons Ice Spirit Tesla Electro Wizard Ram Rider
P.E.K.K.A Skeletons Tesla Electro Wizard Ram Rider
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Skeletons Ice Spirit The Log
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Skeletons Tesla Ram Rider
Tesla
Tesla Electro Wizard Skeletons Ice Spirit P.E.K.K.A The Log
Arrows Tesla P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard Ram Rider
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Ice Spirit Ram Rider
Arrows The Log
Arrows The Log Ice Spirit Ram Rider
Arrows The Log Ram Rider
Electro Wizard
Arrows The Log Electro Wizard Ram Rider
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log Electro Wizard Ram Rider
Arrows The Log Ram Rider
Arrows The Log
Arrows Electro Wizard
Electro Wizard Ice Spirit
Arrows The Log
Ice Spirit Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Ice Spirit
Arrows Electro Wizard Ram Rider
Arrows The Log
Electro Wizard
Arrows The Log
Arrows
P.E.K.K.A
Ice Spirit The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: