My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Cannon Musketeer Goblin Barrel
Zap
Skeletons Bats Cannon Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Cannon Musketeer Goblin Barrel
The Log
Skeletons Ice Spirit Cannon Musketeer Goblin Barrel
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Ice Spirit Bats Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Bats Musketeer Goblin Barrel
Fireball
Cannon Musketeer Goblin Barrel
Poison
Bats Cannon Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats The Log Cannon Goblin Barrel Fireball Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats The Log

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel Bats Musketeer
Bats
Ice Spirit Goblin Barrel
Cannon
Fireball
The Log
Musketeer
Ice Spirit The Log
Goblin Barrel
Ice Spirit Bats
The Log
Fireball Musketeer

Defense Synergies 7 12

Skeletons
Cannon Musketeer Ice Spirit Bats The Log
Ice Spirit
Musketeer Skeletons Bats Cannon Fireball The Log
Bats
Skeletons Ice Spirit Cannon Musketeer The Log
Cannon
Skeletons Musketeer The Log Ice Spirit Bats Fireball
Fireball
The Log Ice Spirit Cannon Musketeer
Musketeer
Skeletons Ice Spirit Cannon The Log Bats Fireball
Goblin Barrel
The Log
Cannon Fireball Musketeer Skeletons Ice Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer The Log
Skeletons Ice Spirit Bats Cannon Musketeer The Log
Cannon Skeletons Bats Musketeer
Cannon Skeletons Bats Musketeer
Fireball The Log
Fireball The Log Skeletons Bats Cannon Musketeer
Bats Musketeer Ice Spirit Cannon Fireball
Cannon Fireball Musketeer The Log
Cannon Skeletons Musketeer
Skeletons Ice Spirit Cannon Musketeer
Bats Skeletons Cannon Fireball Musketeer The Log
Musketeer Bats Fireball
Cannon Skeletons Ice Spirit Bats Fireball Musketeer The Log
Fireball Ice Spirit Bats Cannon The Log
Cannon
Ice Spirit Cannon Fireball The Log
Skeletons Bats Cannon Fireball Musketeer
Ice Spirit Cannon Fireball Bats Musketeer The Log
The Log Ice Spirit Bats Cannon Fireball Musketeer
Cannon Musketeer
Bats Cannon Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Musketeer The Log
Skeletons Ice Spirit Bats Musketeer The Log
Bats Fireball Musketeer The Log
Skeletons Cannon Musketeer
Fireball Skeletons Ice Spirit Bats Musketeer
Skeletons Bats Fireball Musketeer
Skeletons Ice Spirit Bats Fireball The Log
Skeletons Cannon Musketeer
Bats Musketeer
Fireball The Log
Skeletons Cannon Fireball
Cannon Fireball Musketeer
Skeletons Ice Spirit Bats Fireball Musketeer The Log
Bats Cannon Fireball Musketeer The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Ice Spirit Bats Musketeer
Musketeer The Log
Fireball The Log Ice Spirit
Fireball The Log
Bats Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bats
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Ice Spirit Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Bats Fireball Musketeer
Ice Spirit Bats Fireball Musketeer
Fireball
Fireball Musketeer The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Bats Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Ice Spirit Bats Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: