My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Drill Prince
Giant Snowball
Skeletons Cannon Goblin Gang Goblin Drill
Zap
Skeletons Cannon Goblin Gang Firecracker Goblin Drill Prince
Barbarian Barrel
Skeletons Ice Spirit Cannon Goblin Gang Firecracker Goblin Drill
The Log
Skeletons Ice Spirit Cannon Goblin Gang Firecracker Goblin Drill Prince
Earthquake
Skeletons Cannon Goblin Gang Firecracker Goblin Drill
Arrows
Skeletons Ice Spirit Goblin Gang Firecracker Goblin Drill
Royal Delivery
Skeletons Ice Spirit Goblin Gang Firecracker Goblin Drill Prince
Fireball
Cannon Goblin Gang Firecracker Goblin Drill
Poison
Cannon Goblin Gang Firecracker Goblin Drill
Lightning
Cannon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Drill Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Cannon Goblin Gang Firecracker Goblin Drill Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Cannon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Goblin Drill Prince
Cannon
Goblin Gang
Firecracker Goblin Drill Prince
Firecracker
Ice Spirit Goblin Gang Goblin Drill Prince
Goblin Drill
Ice Spirit Goblin Gang Firecracker The Log
Prince
Ice Spirit Goblin Gang Firecracker The Log
The Log
Goblin Drill Prince

Defense Synergies 5 18

Skeletons
Cannon Ice Spirit Firecracker Prince The Log
Ice Spirit
Goblin Gang Skeletons Cannon Firecracker Goblin Drill Prince The Log
Cannon
Skeletons The Log Ice Spirit Goblin Gang Firecracker Prince
Goblin Gang
Ice Spirit Cannon Firecracker Goblin Drill Prince The Log
Firecracker
The Log Skeletons Ice Spirit Cannon Goblin Gang Prince
Goblin Drill
Ice Spirit Goblin Gang The Log
Prince
The Log Skeletons Ice Spirit Cannon Goblin Gang Firecracker
The Log
Cannon Firecracker Prince Skeletons Ice Spirit Goblin Gang Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Skeletons Ice Spirit Cannon Goblin Gang Firecracker Goblin Drill Prince The Log
Cannon Goblin Gang Prince Skeletons Goblin Drill
Cannon Prince Skeletons Goblin Gang Firecracker Goblin Drill
Firecracker Prince The Log
Goblin Gang The Log Skeletons Cannon Firecracker
Ice Spirit Cannon Goblin Gang Firecracker
Cannon The Log
Cannon Skeletons Goblin Gang Goblin Drill Prince
Goblin Gang Skeletons Ice Spirit Cannon Firecracker Prince
Goblin Gang Skeletons Cannon Firecracker Goblin Drill The Log
Goblin Gang Firecracker
Cannon Goblin Drill Prince Skeletons Ice Spirit Goblin Gang The Log
Ice Spirit Cannon Goblin Gang Firecracker Goblin Drill Prince The Log
Cannon Goblin Gang Goblin Drill Prince
Ice Spirit Cannon Goblin Gang Goblin Drill Prince The Log
Skeletons Cannon Goblin Gang Firecracker Goblin Drill Prince
Ice Spirit Cannon Goblin Gang Firecracker Goblin Drill Prince The Log
Goblin Drill The Log Ice Spirit Cannon Firecracker
Cannon Goblin Drill Prince
Goblin Gang Cannon Firecracker Prince The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Prince
Goblin Gang Firecracker Prince The Log
Goblin Gang Skeletons Ice Spirit Prince The Log
Goblin Gang Prince The Log
Skeletons Cannon Goblin Gang Goblin Drill Prince
Firecracker Skeletons Ice Spirit Goblin Gang
Goblin Gang Prince Skeletons
Prince
Skeletons Ice Spirit Firecracker Prince The Log
Skeletons Cannon Goblin Gang Goblin Drill
Prince
Prince The Log
Prince Skeletons Cannon Goblin Gang
Cannon Firecracker
Goblin Gang Skeletons Ice Spirit Firecracker Goblin Drill Prince The Log
Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill The Log
Firecracker The Log
Goblin Drill The Log
Firecracker Prince The Log
Firecracker The Log
Firecracker Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Goblin Gang Prince
Firecracker Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker Goblin Drill The Log
Firecracker The Log
Firecracker Prince The Log
Firecracker The Log
Prince The Log
Prince The Log
Goblin Drill The Log
Firecracker The Log Ice Spirit
Firecracker The Log
Prince The Log
Firecracker The Log
Firecracker
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
Prince
Firecracker The Log
Ice Spirit Goblin Gang Prince
Firecracker
The Log
Goblin Gang Firecracker Prince
The Log Firecracker
Firecracker Prince
Ice Spirit Goblin Gang Firecracker The Log
Firecracker
Firecracker Prince The Log
Prince
Firecracker

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