My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Inferno Tower
Barbarian Barrel
Skeletons Ice Spirit Firecracker Inferno Tower
The Log
Skeletons Ice Spirit Firecracker
Earthquake
Skeletons Firecracker Inferno Tower
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker
Fireball
Firecracker Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Rocket Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit The Log Firecracker Tornado Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit The Log

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker
Firecracker
Ice Spirit Mirror Tornado
Inferno Tower
Rocket
Tornado Mirror
Mirror
The Log Firecracker Rocket Tornado
Tornado
Rocket Firecracker Mirror The Log
The Log
Mirror Tornado

Defense Synergies 5 17

Skeletons
Ice Spirit Firecracker Inferno Tower Tornado The Log
Ice Spirit
Inferno Tower Skeletons Firecracker Rocket Tornado The Log
Firecracker
The Log Skeletons Ice Spirit Inferno Tower Mirror Tornado
Inferno Tower
Ice Spirit The Log Skeletons Firecracker Mirror Tornado
Rocket
Tornado Ice Spirit The Log
Mirror
Tornado Firecracker Inferno Tower The Log
Tornado
Rocket Mirror Skeletons Ice Spirit Firecracker Inferno Tower The Log
The Log
Firecracker Inferno Tower Skeletons Ice Spirit Rocket Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Inferno Tower The Log
Inferno Tower Skeletons Ice Spirit Firecracker The Log
Inferno Tower Rocket Tornado Skeletons
Inferno Tower Skeletons Firecracker
Firecracker Rocket Tornado The Log
Tornado The Log Skeletons Firecracker
Inferno Tower Rocket Tornado Ice Spirit Firecracker
Rocket Inferno Tower The Log
Inferno Tower Skeletons Tornado
Tornado Skeletons Ice Spirit Firecracker Inferno Tower
Skeletons Firecracker Tornado The Log
Inferno Tower Firecracker Tornado
Inferno Tower Skeletons Ice Spirit Rocket The Log
Rocket Ice Spirit Firecracker Tornado The Log
Inferno Tower
Inferno Tower Rocket Tornado Ice Spirit The Log
Skeletons Firecracker Inferno Tower Tornado
Ice Spirit Firecracker Tornado The Log
Tornado The Log Ice Spirit Firecracker
Inferno Tower Tornado
Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower
Firecracker Rocket The Log
Skeletons Ice Spirit Inferno Tower Rocket The Log
Rocket Inferno Tower Tornado The Log
Inferno Tower Skeletons
Firecracker Rocket Skeletons Ice Spirit Tornado
Rocket Skeletons Inferno Tower
Inferno Tower
Rocket Skeletons Ice Spirit Firecracker Inferno Tower Tornado The Log
Inferno Tower Skeletons
Inferno Tower
Rocket Tornado The Log
Rocket Skeletons Inferno Tower
Firecracker
Inferno Tower Skeletons Ice Spirit Firecracker Rocket Tornado The Log
Firecracker Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker Tornado The Log
Rocket The Log
Firecracker Rocket The Log
Rocket Firecracker The Log
Firecracker Ice Spirit Rocket Tornado
Firecracker Tornado The Log
The Log Ice Spirit Firecracker Tornado
The Log Firecracker Tornado
Rocket Tornado
Firecracker Rocket Tornado The Log
Firecracker Rocket Tornado
Rocket Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket Tornado
Rocket
Rocket Firecracker The Log
Rocket Firecracker Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Firecracker Tornado The Log Ice Spirit
Firecracker The Log Tornado
Tornado The Log
Rocket Firecracker Tornado The Log
Firecracker Tornado
Rocket Ice Spirit Firecracker
Rocket The Log
Rocket Ice Spirit Firecracker
Rocket Firecracker The Log
Ice Spirit Rocket
Rocket Firecracker Tornado
The Log
Firecracker Rocket
The Log Firecracker
Rocket Tornado
Firecracker
Ice Spirit Firecracker Rocket Tornado The Log
Firecracker Rocket Tornado
Firecracker Rocket Tornado The Log
Firecracker Rocket

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