My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Bats Valkyrie Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Spear Goblins Goblin Gang Valkyrie Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Goblin Gang
Giant Snowball
Skeletons Goblins Spear Goblins Bats Goblin Gang
Zap
Skeletons Goblins Spear Goblins Bats Goblin Gang
Barbarian Barrel
Skeletons Ice Spirit Goblins Spear Goblins Goblin Gang Valkyrie
The Log
Skeletons Ice Spirit Goblins Spear Goblins Goblin Gang
Earthquake
Skeletons Spear Goblins Goblin Gang
Arrows
Skeletons Ice Spirit Goblins Spear Goblins Bats Goblin Gang
Royal Delivery
Skeletons Ice Spirit Goblins Spear Goblins Bats Goblin Gang Valkyrie
Fireball
Goblin Gang
Poison
Spear Goblins Bats Goblin Gang
Lightning
Valkyrie Archer Queen
Rocket
Valkyrie Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblins Spear Goblins Bats Goblin Gang Valkyrie Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Goblins Spear Goblins

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie Goblins Spear Goblins Bats
Goblins
Ice Spirit Valkyrie
Spear Goblins
Valkyrie Ice Spirit Goblin Gang
Bats
Valkyrie Ice Spirit
Goblin Gang
Spear Goblins Valkyrie
Valkyrie
Ice Spirit Spear Goblins Bats Goblins Goblin Gang Archer Queen
Archer Queen
Valkyrie

Defense Synergies 1 17

Skeletons
Ice Spirit Spear Goblins Bats Archer Queen
Ice Spirit
Goblin Gang Skeletons Goblins Spear Goblins Bats Valkyrie Archer Queen
Goblins
Ice Spirit Archer Queen
Spear Goblins
Skeletons Ice Spirit Bats Goblin Gang Valkyrie
Bats
Skeletons Ice Spirit Spear Goblins Valkyrie
Goblin Gang
Ice Spirit Spear Goblins Valkyrie Archer Queen
Valkyrie
Ice Spirit Spear Goblins Bats Goblin Gang Archer Queen
Archer Queen
Skeletons Ice Spirit Goblins Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie
Skeletons Ice Spirit Goblins Bats Goblin Gang Valkyrie
Goblin Gang Skeletons Goblins Bats Valkyrie
Skeletons Goblins Bats Goblin Gang Valkyrie
Valkyrie
Goblin Gang Skeletons Goblins Spear Goblins Bats Valkyrie
Bats Ice Spirit Spear Goblins Goblin Gang
Valkyrie
Skeletons Goblins Goblin Gang Archer Queen
Goblin Gang Skeletons Ice Spirit Goblins Spear Goblins Valkyrie
Goblins Bats Goblin Gang Valkyrie Skeletons Spear Goblins
Spear Goblins Bats Goblin Gang
Skeletons Ice Spirit Bats Goblin Gang Valkyrie
Valkyrie Ice Spirit Goblins Bats Goblin Gang
Goblin Gang
Ice Spirit Goblin Gang
Skeletons Goblins Bats Goblin Gang Valkyrie
Ice Spirit Valkyrie Goblins Spear Goblins Bats Goblin Gang
Valkyrie Ice Spirit Spear Goblins Bats
Goblin Gang Valkyrie Goblins Spear Goblins Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeletons Goblins Spear Goblins
Goblin Gang Valkyrie
Goblin Gang Skeletons Ice Spirit Goblins Spear Goblins Bats Valkyrie
Goblin Gang Valkyrie Bats
Skeletons Goblin Gang Valkyrie
Skeletons Ice Spirit Bats Goblin Gang
Goblin Gang Skeletons Goblins Spear Goblins Bats Valkyrie
Valkyrie
Skeletons Ice Spirit Goblins Spear Goblins Bats Valkyrie
Skeletons Goblin Gang
Bats Valkyrie
Valkyrie Archer Queen
Skeletons Goblin Gang Valkyrie
Valkyrie
Goblin Gang Skeletons Ice Spirit Goblins Spear Goblins Bats Valkyrie Archer Queen
Bats Valkyrie Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Valkyrie
Ice Spirit Spear Goblins Bats
Ice Spirit
Goblins Bats Goblin Gang
Valkyrie
Archer Queen
Spear Goblins
Bats
Valkyrie
Ice Spirit Valkyrie
Bats
Ice Spirit Bats
Ice Spirit
Ice Spirit Spear Goblins Bats Goblin Gang
Archer Queen
Goblin Gang Valkyrie
Archer Queen
Archer Queen
Ice Spirit Bats Goblin Gang Archer Queen
Bats Archer Queen
Archer Queen

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