My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang Firecracker Mortar
Barbarian Barrel
Skeletons Ice Spirit Knight Goblin Gang Firecracker Mortar Tesla
The Log
Skeletons Ice Spirit Goblin Gang Firecracker
Earthquake
Skeletons Goblin Gang Firecracker Mortar Tesla
Arrows
Skeletons Ice Spirit Goblin Gang Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Goblin Gang Firecracker
Fireball
Goblin Gang Firecracker Mortar Tesla
Poison
Goblin Gang Firecracker Mortar
Lightning
Knight Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Goblin Gang Firecracker Mortar Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Firecracker Mortar
Knight
Ice Spirit Goblin Gang Firecracker Mortar The Log
Goblin Gang
Knight Firecracker Mortar
Firecracker
Knight Ice Spirit Goblin Gang Mortar
Mortar
Knight Ice Spirit Goblin Gang Firecracker The Log
Tesla
The Log
Knight Mortar

Defense Synergies 8 19

Skeletons
Tesla Ice Spirit Knight Firecracker Mortar The Log
Ice Spirit
Goblin Gang Skeletons Knight Firecracker Mortar Tesla The Log
Knight
Goblin Gang Firecracker Tesla Skeletons Ice Spirit Mortar The Log
Goblin Gang
Ice Spirit Knight Tesla Firecracker Mortar The Log
Firecracker
Knight The Log Skeletons Ice Spirit Goblin Gang Mortar Tesla
Mortar
Skeletons Ice Spirit Knight Goblin Gang Firecracker Tesla The Log
Tesla
Skeletons Knight Goblin Gang The Log Ice Spirit Firecracker Mortar
The Log
Firecracker Tesla Skeletons Ice Spirit Knight Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Tesla The Log
Skeletons Ice Spirit Knight Goblin Gang Firecracker Mortar Tesla The Log
Goblin Gang Mortar Tesla Skeletons Knight
Tesla Skeletons Knight Goblin Gang Firecracker Mortar
Firecracker The Log
Goblin Gang The Log Skeletons Firecracker Tesla
Tesla Ice Spirit Goblin Gang Firecracker Mortar
Tesla The Log
Tesla Skeletons Goblin Gang Mortar
Knight Goblin Gang Skeletons Ice Spirit Firecracker Tesla
Goblin Gang Skeletons Knight Firecracker Tesla The Log
Tesla Goblin Gang Firecracker
Mortar Tesla Skeletons Ice Spirit Knight Goblin Gang The Log
Ice Spirit Goblin Gang Firecracker Mortar Tesla The Log
Knight Goblin Gang Mortar Tesla
Ice Spirit Goblin Gang Mortar Tesla The Log
Tesla Skeletons Knight Goblin Gang Firecracker Mortar
Ice Spirit Mortar Tesla Knight Goblin Gang Firecracker The Log
Mortar The Log Ice Spirit Knight Firecracker Tesla
Mortar Tesla
Goblin Gang Knight Firecracker Tesla The Log
Mortar Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Tesla
Knight Goblin Gang Firecracker Mortar Tesla The Log
Goblin Gang Skeletons Ice Spirit Knight The Log
Goblin Gang Knight Tesla The Log
Skeletons Knight Goblin Gang Tesla
Firecracker Skeletons Ice Spirit Goblin Gang Tesla
Goblin Gang Skeletons Knight Tesla
Knight Tesla
Skeletons Ice Spirit Knight Firecracker Mortar The Log
Skeletons Goblin Gang Tesla
Knight Tesla
The Log
Skeletons Knight Goblin Gang Tesla
Firecracker Tesla
Goblin Gang Tesla Skeletons Ice Spirit Knight Firecracker Mortar The Log
Firecracker Tesla The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar The Log
Firecracker Mortar The Log
The Log
Knight Firecracker The Log
Firecracker Mortar The Log
Firecracker Ice Spirit
Firecracker Mortar The Log
The Log Ice Spirit Firecracker
The Log Firecracker Mortar
Goblin Gang
Firecracker Knight Mortar The Log
Firecracker
Knight Firecracker Mortar The Log
Firecracker Mortar
Firecracker Mortar The Log
Firecracker Mortar The Log
Firecracker Mortar The Log
Mortar
Firecracker Mortar The Log
Firecracker Mortar The Log
The Log
The Log
Mortar The Log
Firecracker The Log Ice Spirit Mortar
Firecracker Mortar The Log
Mortar The Log
Firecracker Mortar The Log
Firecracker
Ice Spirit Firecracker
Mortar The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Goblin Gang
Firecracker
The Log
Knight Goblin Gang Firecracker
The Log Firecracker Mortar
Firecracker
Ice Spirit Goblin Gang Firecracker The Log
Firecracker
Firecracker Mortar The Log
Firecracker Mortar

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