My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Valkyrie Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards
Giant Snowball
Skeletons Guards
Zap
Skeletons Inferno Tower Guards
Barbarian Barrel
Skeletons Ice Spirit Valkyrie Inferno Tower Guards
The Log
Skeletons Ice Spirit Mini P.E.K.K.A Guards
Earthquake
Skeletons Inferno Tower Guards
Arrows
Skeletons Ice Spirit Guards
Royal Delivery
Skeletons Ice Spirit Mini P.E.K.K.A Valkyrie Guards
Fireball
Inferno Tower
Poison
Inferno Tower Guards
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Goblinstein
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Valkyrie Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Guards Mini P.E.K.K.A Valkyrie Inferno Tower Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Guards

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Ice Spirit Valkyrie The Log
Valkyrie
Ice Spirit Mini P.E.K.K.A
Inferno Tower
Guards
Ice Spirit The Log
The Log
Mini P.E.K.K.A Guards
Goblinstein

Defense Synergies 5 12

Skeletons
Ice Spirit Mini P.E.K.K.A Inferno Tower The Log
Ice Spirit
Mini P.E.K.K.A Inferno Tower Skeletons Valkyrie Guards The Log
Mini P.E.K.K.A
Ice Spirit The Log Skeletons Valkyrie Guards
Valkyrie
Ice Spirit Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower
Ice Spirit Guards The Log Skeletons Valkyrie
Guards
Inferno Tower Ice Spirit Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Inferno Tower Skeletons Ice Spirit Valkyrie Guards
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Skeletons Ice Spirit Valkyrie The Log
Mini P.E.K.K.A Inferno Tower Skeletons Valkyrie
Mini P.E.K.K.A Inferno Tower Skeletons Valkyrie Guards
Mini P.E.K.K.A Valkyrie The Log
The Log Skeletons Valkyrie Guards
Inferno Tower Ice Spirit
Valkyrie Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Skeletons
Guards Skeletons Ice Spirit Mini P.E.K.K.A Valkyrie Inferno Tower
Valkyrie Guards Skeletons The Log
Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeletons Ice Spirit Valkyrie Guards The Log
Valkyrie Ice Spirit Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Ice Spirit Mini P.E.K.K.A The Log Goblinstein
Skeletons Mini P.E.K.K.A Valkyrie Inferno Tower
Ice Spirit Valkyrie Guards The Log
Valkyrie The Log Ice Spirit Guards
Mini P.E.K.K.A Inferno Tower
Valkyrie Mini P.E.K.K.A Guards The Log
Inferno Tower Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Skeletons Inferno Tower
Mini P.E.K.K.A Valkyrie The Log
Guards Skeletons Ice Spirit Mini P.E.K.K.A Valkyrie Inferno Tower The Log
Mini P.E.K.K.A Valkyrie Guards Inferno Tower The Log
Inferno Tower Skeletons Mini P.E.K.K.A Valkyrie Guards
Goblinstein Skeletons Ice Spirit
Mini P.E.K.K.A Guards Skeletons Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Valkyrie
Goblinstein Skeletons Ice Spirit Mini P.E.K.K.A Valkyrie Inferno Tower The Log
Inferno Tower Skeletons Guards
Mini P.E.K.K.A Valkyrie Inferno Tower Guards
Valkyrie Guards The Log
Mini P.E.K.K.A Skeletons Valkyrie Inferno Tower Guards
Valkyrie
Inferno Tower Guards Skeletons Ice Spirit Mini P.E.K.K.A Valkyrie The Log Goblinstein
Valkyrie Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log
The Log
The Log
Valkyrie Guards The Log
Valkyrie The Log Goblinstein
Goblinstein Ice Spirit
The Log
The Log Ice Spirit
The Log
Mini P.E.K.K.A Guards
Valkyrie The Log
The Log
The Log
The Log
The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Valkyrie The Log
The Log
The Log
The Log
The Log Ice Spirit Valkyrie Goblinstein
The Log
The Log
The Log
Ice Spirit Guards Goblinstein
Mini P.E.K.K.A
The Log
Ice Spirit
The Log
Ice Spirit Guards Goblinstein
The Log
Mini P.E.K.K.A Valkyrie
The Log
Ice Spirit Guards The Log
The Log

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