My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Phoenix
Giant Snowball
Skeletons Cannon Goblin Drill
Zap
Skeletons Cannon Goblin Drill
Barbarian Barrel
Skeletons Knight Cannon Goblin Drill
The Log
Skeletons Cannon Goblin Drill
Earthquake
Skeletons Cannon Goblin Drill
Arrows
Skeletons Goblin Drill
Royal Delivery
Skeletons Knight Goblin Drill
Fireball
Cannon Goblin Drill
Poison
Cannon Goblin Drill Phoenix
Lightning
Knight Cannon Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Cannon Tornado Poison Goblin Drill Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Cannon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Poison Goblin Drill The Log
Cannon
Tornado
Poison The Log
Poison
Knight Tornado Goblin Drill The Log
Goblin Drill
Knight Poison The Log
The Log
Knight Tornado Poison Goblin Drill
Phoenix

Defense Synergies 3 15

Skeletons
Cannon Knight Tornado Poison The Log Phoenix
Knight
Cannon Skeletons Tornado Poison The Log Phoenix
Cannon
Skeletons Knight The Log Poison
Tornado
Skeletons Knight Poison Goblin Drill The Log
Poison
Skeletons Knight Cannon Tornado The Log
Goblin Drill
Tornado The Log
The Log
Cannon Skeletons Knight Tornado Poison Goblin Drill
Phoenix
Skeletons Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log
Skeletons Knight Cannon Goblin Drill The Log Phoenix
Cannon Tornado Skeletons Knight Goblin Drill
Cannon Skeletons Knight Goblin Drill Phoenix
Tornado Poison The Log
Tornado The Log Skeletons Cannon
Tornado Cannon Poison Phoenix
Cannon Poison The Log Phoenix
Cannon Skeletons Tornado Goblin Drill Phoenix
Knight Tornado Skeletons Cannon Phoenix
Poison Skeletons Knight Cannon Tornado Goblin Drill The Log
Tornado Poison Phoenix
Cannon Goblin Drill Skeletons Knight The Log
Cannon Tornado Poison Goblin Drill The Log
Knight Cannon Goblin Drill Phoenix
Tornado Cannon Goblin Drill The Log
Skeletons Knight Cannon Tornado Poison Goblin Drill
Cannon Knight Tornado Goblin Drill The Log
Tornado Poison Goblin Drill The Log Knight Cannon
Cannon Tornado Goblin Drill Phoenix
Knight Cannon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Poison Knight The Log Phoenix
Skeletons Knight The Log
Knight Tornado The Log Phoenix
Skeletons Knight Cannon Goblin Drill Phoenix
Poison Skeletons Tornado
Skeletons Knight Phoenix
Knight Phoenix
Skeletons Knight Tornado Poison The Log Phoenix
Skeletons Cannon Goblin Drill Phoenix
Knight Phoenix
Tornado Poison The Log Phoenix
Skeletons Knight Cannon
Cannon
Phoenix Skeletons Knight Tornado Poison Goblin Drill The Log
Poison Cannon The Log Phoenix
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Goblin Drill The Log
Poison Tornado The Log
Poison Goblin Drill The Log
Knight Poison The Log
Poison The Log
Poison Tornado
Tornado Poison The Log
Poison The Log Tornado
Poison The Log Tornado
Tornado Poison
Poison Knight Tornado The Log
Poison Tornado
Poison Knight The Log
Poison
Poison The Log
Poison Goblin Drill The Log
Poison The Log
Tornado Poison
Poison The Log
Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison Goblin Drill The Log
Tornado Poison The Log
Poison The Log Tornado
Tornado Poison The Log
Poison Tornado The Log
Poison Tornado
Poison
Poison The Log
Poison
Poison The Log
Poison Tornado
The Log
Poison Knight
The Log Poison
Tornado Poison
Tornado Poison The Log
Tornado Poison
Poison Tornado The Log

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