My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Wizard Dark Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Minion Horde Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Minion Horde Dark Prince Ram Rider
Giant Snowball
Skeletons Goblin Gang Barbarians Minion Horde Ram Rider
Zap
Skeletons Goblin Gang Minion Horde Dark Prince Ram Rider
Barbarian Barrel
Skeletons Knight Goblin Gang Barbarians Wizard Dark Prince
The Log
Skeletons Goblin Gang Barbarians Dark Prince Ram Rider
Earthquake
Skeletons Goblin Gang Barbarians
Arrows
Skeletons Goblin Gang Minion Horde
Royal Delivery
Skeletons Knight Goblin Gang Barbarians Minion Horde Wizard Dark Prince Ram Rider
Fireball
Goblin Gang Barbarians Minion Horde Wizard Ram Rider
Poison
Goblin Gang Barbarians Minion Horde Wizard
Lightning
Knight Wizard Dark Prince Ram Rider
Rocket
Barbarians Minion Horde Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Goblin Gang Dark Prince Barbarians Minion Horde Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Knight Goblin Gang Dark Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Gang Minion Horde Wizard Ram Rider
Goblin Gang
Knight Dark Prince
Barbarians
Minion Horde
Knight Dark Prince
Wizard
Knight Dark Prince Ram Rider
Dark Prince
Goblin Gang Minion Horde Wizard Ram Rider
Ram Rider
Knight Wizard Dark Prince

Defense Synergies 1 11

Skeletons
Knight Minion Horde Wizard Dark Prince Ram Rider
Knight
Goblin Gang Skeletons Minion Horde Wizard
Goblin Gang
Knight Barbarians Dark Prince
Barbarians
Goblin Gang Minion Horde
Minion Horde
Skeletons Knight Barbarians
Wizard
Skeletons Knight Dark Prince
Dark Prince
Skeletons Goblin Gang Wizard
Ram Rider
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard Ram Rider
Barbarians Minion Horde Skeletons Knight Goblin Gang Dark Prince Ram Rider
Goblin Gang Barbarians Minion Horde Ram Rider Skeletons Knight Dark Prince
Barbarians Minion Horde Skeletons Knight Goblin Gang Dark Prince Ram Rider
Barbarians Dark Prince
Goblin Gang Skeletons Dark Prince
Minion Horde Ram Rider Goblin Gang Wizard
Barbarians Ram Rider
Barbarians Minion Horde Skeletons Goblin Gang
Knight Goblin Gang Skeletons Barbarians Minion Horde Dark Prince
Goblin Gang Barbarians Minion Horde Skeletons Knight Wizard Dark Prince Ram Rider
Minion Horde Goblin Gang Wizard Ram Rider
Barbarians Minion Horde Skeletons Knight Goblin Gang Wizard Dark Prince Ram Rider
Wizard Goblin Gang Barbarians Minion Horde Dark Prince
Barbarians Knight Goblin Gang Minion Horde Ram Rider
Barbarians Minion Horde Goblin Gang Ram Rider
Barbarians Minion Horde Wizard Skeletons Knight Goblin Gang Dark Prince
Knight Goblin Gang Barbarians Minion Horde Wizard Dark Prince Ram Rider
Wizard Knight Barbarians Dark Prince Ram Rider
Barbarians Ram Rider
Goblin Gang Wizard Dark Prince Knight Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Skeletons Dark Prince
Knight Goblin Gang Wizard
Goblin Gang Barbarians Skeletons Knight Minion Horde Dark Prince Ram Rider
Goblin Gang Dark Prince Knight Barbarians Minion Horde Ram Rider
Barbarians Skeletons Knight Goblin Gang Minion Horde Dark Prince Ram Rider
Wizard Skeletons Goblin Gang Minion Horde Ram Rider
Goblin Gang Dark Prince Skeletons Knight Barbarians Minion Horde Ram Rider
Knight Barbarians Minion Horde Dark Prince
Minion Horde Skeletons Knight Barbarians Dark Prince
Skeletons Goblin Gang Barbarians Minion Horde
Knight Barbarians Minion Horde Dark Prince
Barbarians Dark Prince
Barbarians Dark Prince Skeletons Knight Goblin Gang Minion Horde Wizard Ram Rider
Wizard Barbarians Minion Horde
Goblin Gang Barbarians Skeletons Knight Minion Horde Dark Prince
Barbarians Minion Horde Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Ram Rider
Minion Horde
Knight Barbarians Dark Prince
Wizard Minion Horde Dark Prince
Wizard Minion Horde Ram Rider
Minion Horde Wizard
Wizard Ram Rider
Wizard Ram Rider
Goblin Gang Minion Horde
Knight Minion Horde Wizard Dark Prince Ram Rider
Wizard
Knight
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Wizard Dark Prince
Wizard
Minion Horde
Wizard
Barbarians Minion Horde
Wizard Dark Prince
Minion Horde
Wizard Ram Rider
Wizard Ram Rider
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Goblin Gang Barbarians Dark Prince
Wizard Ram Rider
Knight Goblin Gang Minion Horde Wizard Dark Prince
Wizard
Minion Horde Dark Prince
Goblin Gang Minion Horde
Dark Prince
Wizard

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