My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Sparky
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang Sparky
Barbarian Barrel
Skeletons Knight Goblin Gang Electro Wizard Sparky
The Log
Skeletons Goblin Gang Sparky
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Knight Goblin Gang Electro Wizard Sparky
Fireball
Goblin Gang Electro Wizard Sparky
Poison
Goblin Gang Electro Wizard Sparky
Lightning
Knight Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Goblin Gang Fireball Electro Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Goblin Gang

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Gang Fireball The Log Electro Wizard Sparky
Goblin Gang
Knight Sparky
Fireball
Knight The Log Electro Wizard Sparky Mega Knight
The Log
Knight Fireball Sparky Mega Knight
Electro Wizard
Knight Fireball Sparky Mega Knight
Sparky
Knight Goblin Gang Fireball The Log Electro Wizard
Mega Knight
Fireball The Log Electro Wizard

Defense Synergies 3 16

Skeletons
Knight The Log Electro Wizard Sparky
Knight
Goblin Gang Electro Wizard Skeletons Fireball The Log Sparky
Goblin Gang
Knight The Log Electro Wizard Sparky
Fireball
The Log Knight Electro Wizard Mega Knight
The Log
Fireball Skeletons Knight Goblin Gang Electro Wizard Sparky Mega Knight
Electro Wizard
Knight Skeletons Goblin Gang Fireball The Log Mega Knight
Sparky
Skeletons Knight Goblin Gang The Log
Mega Knight
Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log Electro Wizard Sparky
Sparky Skeletons Knight Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang Sparky Mega Knight Skeletons Knight Electro Wizard
Sparky Skeletons Knight Goblin Gang Electro Wizard Mega Knight
Fireball The Log Sparky Mega Knight
Goblin Gang Fireball The Log Skeletons Electro Wizard Mega Knight
Electro Wizard Goblin Gang Fireball
Fireball The Log Electro Wizard Sparky Mega Knight
Sparky Skeletons Goblin Gang
Knight Goblin Gang Skeletons Electro Wizard Sparky Mega Knight
Goblin Gang Electro Wizard Skeletons Knight Fireball The Log Mega Knight
Goblin Gang Fireball Electro Wizard
Sparky Mega Knight Skeletons Knight Goblin Gang Fireball The Log Electro Wizard
Fireball Sparky Mega Knight Goblin Gang The Log Electro Wizard
Sparky Knight Goblin Gang Electro Wizard Mega Knight
Goblin Gang Fireball The Log Electro Wizard Sparky Mega Knight
Sparky Mega Knight Skeletons Knight Goblin Gang Fireball Electro Wizard
Fireball Mega Knight Knight Goblin Gang The Log Electro Wizard
The Log Knight Fireball Electro Wizard Mega Knight
Sparky Electro Wizard
Goblin Gang Mega Knight Knight Fireball The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Skeletons Fireball Electro Wizard Sparky
Fireball Electro Wizard Knight Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Skeletons Knight The Log Electro Wizard Sparky
Goblin Gang Mega Knight Knight Fireball The Log Electro Wizard Sparky
Skeletons Knight Goblin Gang Sparky Mega Knight
Fireball Skeletons Goblin Gang Electro Wizard
Goblin Gang Sparky Skeletons Knight Fireball Electro Wizard
Mega Knight Knight Sparky
Electro Wizard Mega Knight Skeletons Knight Fireball The Log Sparky
Skeletons Goblin Gang Sparky
Mega Knight Knight Sparky
Mega Knight Fireball The Log Electro Wizard
Mega Knight Skeletons Knight Goblin Gang Fireball Sparky
Fireball Sparky Mega Knight
Goblin Gang Electro Wizard Sparky Skeletons Knight Fireball The Log
Mega Knight Fireball The Log Electro Wizard Sparky
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log Sparky
Fireball The Log Electro Wizard
Fireball The Log Sparky
Knight Fireball The Log Sparky
Fireball The Log Sparky Mega Knight
Fireball
The Log Sparky
Fireball The Log
Fireball The Log
Goblin Gang Fireball Electro Wizard Sparky
Knight Fireball The Log Electro Wizard Sparky
Fireball
Knight Fireball The Log Sparky
Fireball
Fireball The Log Sparky
Fireball The Log Sparky
Fireball The Log Sparky Mega Knight
Fireball Sparky
Sparky
Fireball The Log Electro Wizard Sparky Mega Knight
Fireball The Log Mega Knight
Fireball The Log Sparky Mega Knight
Fireball
The Log Sparky
Fireball The Log
The Log Fireball Sparky Mega Knight
Fireball The Log Electro Wizard Sparky
Fireball The Log Sparky Mega Knight
Fireball The Log Sparky
Fireball Electro Wizard Sparky
Electro Wizard Fireball
Fireball Sparky
Fireball The Log Sparky Mega Knight
Fireball Electro Wizard Sparky
Sparky Mega Knight
Fireball The Log Sparky
Electro Wizard Goblin Gang Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Knight Goblin Gang Electro Wizard Sparky Mega Knight
The Log Fireball
Fireball Sparky
Sparky Mega Knight
Goblin Gang Fireball The Log Electro Wizard Sparky
Fireball Electro Wizard
Fireball The Log Electro Wizard Sparky Mega Knight
Sparky
Fireball Sparky Mega Knight

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