My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Hog Rider
Giant Snowball
Skeletons Minion Horde Hog Rider Princess
Zap
Skeletons Minion Horde Princess
Barbarian Barrel
Skeletons Knight Tesla Wizard Princess
The Log
Skeletons Hog Rider Princess
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Minion Horde Princess
Royal Delivery
Skeletons Knight Minion Horde Hog Rider Wizard Princess
Fireball
Tesla Minion Horde Hog Rider Wizard Princess
Poison
Minion Horde Wizard Princess
Lightning
Knight Tesla Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Princess Tesla Hog Rider Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Princess

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Hog Rider Princess Minion Horde Wizard The Log
Tesla
Minion Horde
Knight Hog Rider
Hog Rider
Knight The Log Minion Horde Wizard Princess
Wizard
Knight Hog Rider
The Log
Hog Rider Knight Princess
Princess
Knight Hog Rider The Log

Defense Synergies 4 13

Skeletons
Tesla Knight Minion Horde Wizard The Log Princess
Knight
Tesla Princess Skeletons Minion Horde Wizard The Log
Tesla
Skeletons Knight The Log Wizard Princess
Minion Horde
Skeletons Knight The Log
Hog Rider
Wizard
Skeletons Knight Tesla The Log
The Log
Tesla Skeletons Knight Minion Horde Wizard Princess
Princess
Knight Skeletons Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Minion Horde Wizard The Log
Minion Horde Skeletons Knight Tesla The Log
Tesla Minion Horde Skeletons Knight
Tesla Minion Horde Skeletons Knight
The Log Princess
The Log Skeletons Tesla
Tesla Minion Horde Wizard Princess
Tesla The Log
Tesla Minion Horde Skeletons Princess
Knight Skeletons Tesla Minion Horde
Minion Horde Skeletons Knight Tesla Wizard The Log Princess
Tesla Minion Horde Wizard Princess
Tesla Minion Horde Skeletons Knight Wizard The Log
Wizard Tesla Minion Horde The Log Princess
Knight Tesla Minion Horde
Minion Horde Tesla The Log
Tesla Minion Horde Wizard Skeletons Knight
Tesla Knight Minion Horde Wizard The Log
Wizard The Log Knight Tesla Princess
Tesla
Wizard Knight Tesla Minion Horde The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Knight Tesla Wizard The Log
Skeletons Knight Minion Horde The Log
Knight Tesla Minion Horde The Log
Skeletons Knight Tesla Minion Horde
Wizard Skeletons Tesla Minion Horde Princess
Skeletons Knight Tesla Minion Horde
Knight Tesla Minion Horde
Minion Horde Skeletons Knight The Log
Skeletons Tesla Minion Horde
Knight Tesla Minion Horde
The Log
Skeletons Knight Tesla Minion Horde Wizard
Wizard Tesla Minion Horde Princess
Tesla Skeletons Knight Minion Horde The Log
Tesla Minion Horde Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Minion Horde The Log
The Log Princess
Minion Horde The Log
Knight The Log
Wizard Minion Horde The Log
Wizard Minion Horde Princess
Minion Horde Wizard The Log Princess
The Log Wizard Princess
The Log Wizard
Minion Horde
Knight Minion Horde Wizard The Log Princess
Wizard Princess
Knight The Log Princess
Minion Horde Princess
Princess The Log
Minion Horde Wizard The Log Princess
Minion Horde Wizard The Log Princess
Minion Horde
Wizard The Log Princess
Wizard The Log Princess
Minion Horde The Log
Wizard Princess
The Log
Minion Horde The Log
The Log Wizard Princess
Minion Horde
The Log Wizard Princess
Wizard The Log Princess
The Log
Minion Horde Wizard Princess
Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log
Minion Horde Princess
Minion Horde
Wizard The Log Princess
Minion Horde Princess
Wizard Princess
The Log
Knight Minion Horde Wizard Princess
The Log Wizard Princess
Minion Horde
Minion Horde The Log Princess
Princess
The Log Princess
Wizard

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