My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Inferno Dragon Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers Inferno Dragon Sparky
Giant Snowball
Skeletons Bats Wall Breakers Inferno Dragon
Zap
Skeletons Bats Wall Breakers Inferno Dragon Sparky
Barbarian Barrel
Skeletons Wall Breakers Sparky
The Log
Skeletons Wall Breakers Sparky
Earthquake
Skeletons
Arrows
Skeletons Bats Wall Breakers
Royal Delivery
Skeletons Bats Wall Breakers Inferno Dragon Sparky
Fireball
Wall Breakers Inferno Dragon Sparky
Poison
Bats Sparky
Lightning
Inferno Dragon Sparky Goblinstein
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers The Log Inferno Dragon Goblinstein Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Wall Breakers The Log

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Wall Breakers Inferno Dragon Sparky
Wall Breakers
Bats The Log Mega Knight
The Log
Wall Breakers Sparky Mega Knight
Inferno Dragon
Mega Knight Bats
Sparky
Bats The Log
Mega Knight
Bats Inferno Dragon Wall Breakers The Log
Goblinstein

Defense Synergies 0 12

Skeletons
Bats The Log Inferno Dragon Sparky
Bats
Skeletons The Log Inferno Dragon Sparky Mega Knight
Wall Breakers
The Log
Skeletons Bats Inferno Dragon Sparky Mega Knight
Inferno Dragon
Skeletons Bats The Log Mega Knight
Sparky
Skeletons Bats The Log
Mega Knight
Bats The Log Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Sparky
Inferno Dragon Sparky Skeletons Bats The Log Mega Knight
Sparky Mega Knight Skeletons Bats Inferno Dragon
Inferno Dragon Sparky Skeletons Bats Mega Knight
The Log Sparky Mega Knight
The Log Skeletons Bats Mega Knight
Bats Inferno Dragon
The Log Sparky Mega Knight
Inferno Dragon Sparky Skeletons
Skeletons Sparky Mega Knight
Bats Skeletons The Log Mega Knight
Inferno Dragon Bats
Sparky Mega Knight Skeletons Bats The Log
Sparky Mega Knight Bats The Log
Inferno Dragon Sparky Mega Knight
The Log Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Skeletons Bats
Mega Knight Bats The Log
The Log Bats Inferno Dragon Mega Knight
Sparky Inferno Dragon
Mega Knight Bats The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Sparky
The Log Inferno Dragon Mega Knight
Mega Knight Skeletons Bats The Log Sparky
Mega Knight Bats The Log Sparky
Skeletons Inferno Dragon Sparky Mega Knight
Skeletons Bats
Sparky Skeletons Bats
Mega Knight Inferno Dragon Sparky
Mega Knight Skeletons Bats The Log Inferno Dragon Sparky
Skeletons Inferno Dragon Sparky
Inferno Dragon Mega Knight Bats Sparky
Mega Knight The Log
Mega Knight Skeletons Sparky
Sparky Mega Knight
Sparky Skeletons Bats The Log Inferno Dragon
Bats Mega Knight The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log
The Log Sparky
The Log Sparky
The Log Sparky Mega Knight
Bats
The Log Sparky
The Log
The Log
Bats Sparky
The Log Sparky
The Log Sparky
The Log Sparky
The Log Sparky
The Log Sparky Mega Knight
Sparky
Bats Sparky
The Log Sparky Mega Knight
The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
The Log
The Log Sparky Mega Knight
Inferno Dragon
The Log Sparky
The Log Sparky Mega Knight
The Log Sparky
Bats Sparky
Bats
Sparky
The Log Sparky Mega Knight
Sparky
Sparky Mega Knight
The Log Sparky
Bats
The Log
Sparky Mega Knight
The Log
Sparky
Sparky Mega Knight
Bats The Log Sparky
Bats
The Log Sparky Mega Knight
Inferno Dragon Sparky
Sparky Mega Knight

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