My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Goblin Cage Dark Prince Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince
Giant Snowball
Skeletons Mega Minion
Zap
Skeletons Dark Prince
Barbarian Barrel
Skeletons Goblin Cage Dark Prince
The Log
Skeletons Goblin Cage Dark Prince
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons
Royal Delivery
Skeletons Mega Minion Goblin Cage Dark Prince
Fireball
Mega Minion Goblin Cage
Poison
Mega Minion Goblin Cage
Lightning
Mega Minion Goblin Cage Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Dark Prince Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Dark Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Mega Minion Tornado Fireball Goblin Cage Dark Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Mega Minion Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mega Minion
Fireball Electro Giant
Fireball
Tornado Mega Minion Dark Prince The Log
Goblin Cage
Dark Prince The Log
Tornado
Fireball Electro Giant Dark Prince The Log
Dark Prince
Electro Giant Fireball Goblin Cage Tornado
Electro Giant
Tornado Dark Prince Mega Minion
The Log
Fireball Goblin Cage Tornado

Defense Synergies 3 17

Skeletons
Goblin Cage Mega Minion Tornado Dark Prince The Log
Mega Minion
Skeletons Goblin Cage Tornado Dark Prince The Log
Fireball
Tornado The Log Goblin Cage Dark Prince
Goblin Cage
Skeletons Mega Minion Fireball Tornado Electro Giant The Log
Tornado
Fireball Skeletons Mega Minion Goblin Cage Dark Prince Electro Giant The Log
Dark Prince
Skeletons Mega Minion Fireball Tornado The Log
Electro Giant
Goblin Cage Tornado
The Log
Fireball Skeletons Mega Minion Goblin Cage Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Goblin Cage The Log
Skeletons Mega Minion Goblin Cage Dark Prince The Log
Goblin Cage Tornado Skeletons Mega Minion Dark Prince
Goblin Cage Skeletons Mega Minion Dark Prince
Fireball Goblin Cage Tornado Dark Prince The Log
Fireball Tornado The Log Skeletons Mega Minion Dark Prince
Mega Minion Tornado Fireball Goblin Cage
Fireball Goblin Cage Electro Giant The Log
Skeletons Goblin Cage Tornado
Tornado Skeletons Dark Prince
Skeletons Mega Minion Fireball Tornado Dark Prince Electro Giant The Log
Mega Minion Fireball Tornado
Goblin Cage Skeletons Fireball Dark Prince The Log
Fireball Mega Minion Goblin Cage Tornado Dark Prince The Log
Goblin Cage
Tornado Fireball Goblin Cage Electro Giant The Log
Skeletons Fireball Goblin Cage Tornado Dark Prince
Fireball Goblin Cage Mega Minion Tornado Dark Prince The Log
Goblin Cage Tornado The Log Mega Minion Fireball Dark Prince
Goblin Cage Tornado
Dark Prince Fireball Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Goblin Cage Dark Prince Electro Giant
Fireball Mega Minion The Log
Skeletons Goblin Cage Dark Prince The Log
Dark Prince Fireball Goblin Cage Tornado The Log
Skeletons Goblin Cage Dark Prince
Fireball Electro Giant Skeletons Tornado
Dark Prince Skeletons Mega Minion Fireball Goblin Cage
Goblin Cage Dark Prince
Goblin Cage Skeletons Mega Minion Fireball Tornado Dark Prince The Log
Skeletons Mega Minion Goblin Cage
Mega Minion Goblin Cage Dark Prince
Fireball Goblin Cage Tornado Dark Prince Electro Giant The Log
Dark Prince Skeletons Fireball Goblin Cage
Fireball Goblin Cage Electro Giant
Electro Giant Skeletons Mega Minion Fireball Goblin Cage Tornado Dark Prince The Log
Mega Minion Fireball Goblin Cage Dark Prince Electro Giant The Log
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Electro Giant Mega Minion Tornado
Tornado The Log
Fireball The Log Tornado
Fireball The Log Tornado
Fireball Tornado
Fireball Tornado Dark Prince The Log
Fireball Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Mega Minion Fireball Dark Prince The Log
Fireball Tornado Electro Giant The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado Electro Giant The Log Fireball Dark Prince
Mega Minion
Fireball The Log Tornado
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado Electro Giant
Mega Minion Fireball Electro Giant
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Dark Prince
Fireball Mega Minion Tornado
The Log Fireball
Fireball Mega Minion Dark Prince
The Log Fireball
Fireball Tornado Electro Giant
Mega Minion Dark Prince
Electro Giant Fireball Tornado The Log
Fireball Tornado
Fireball Tornado Dark Prince Electro Giant The Log
Fireball

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