My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Goblin Cage Dark Prince Witch P.E.K.K.A Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Mighty Miner
Giant Snowball
Skeletons Mega Minion Witch Mighty Miner
Zap
Skeletons Dark Prince Witch Mighty Miner
Barbarian Barrel
Skeletons Goblin Cage Dark Prince Witch
The Log
Skeletons Goblin Cage Dark Prince Witch
Earthquake
Skeletons Goblin Cage Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Mega Minion Goblin Cage Dark Prince Witch P.E.K.K.A
Fireball
Mega Minion Goblin Cage Witch Mighty Miner
Poison
Mega Minion Goblin Cage Witch
Lightning
Mega Minion Goblin Cage Dark Prince Witch Mighty Miner
Rocket
Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince P.E.K.K.A Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Mega Minion Goblin Cage Dark Prince Mighty Miner Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Mega Minion Goblin Cage

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mega Minion
Goblin Cage
Dark Prince Witch The Log
Dark Prince
Goblin Cage Witch
Witch
Goblin Cage Dark Prince P.E.K.K.A
P.E.K.K.A
Witch The Log
The Log
Goblin Cage P.E.K.K.A
Mighty Miner

Defense Synergies 2 14

Skeletons
Goblin Cage Mega Minion Dark Prince Witch P.E.K.K.A The Log
Mega Minion
Skeletons Goblin Cage Dark Prince Witch The Log
Goblin Cage
Skeletons Mega Minion Witch The Log
Dark Prince
Skeletons Mega Minion Witch The Log
Witch
Skeletons Mega Minion Goblin Cage Dark Prince The Log
P.E.K.K.A
The Log Skeletons
The Log
P.E.K.K.A Skeletons Mega Minion Goblin Cage Dark Prince Witch
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Goblin Cage The Log
P.E.K.K.A Skeletons Mega Minion Goblin Cage Dark Prince Witch The Log
Goblin Cage Witch P.E.K.K.A Skeletons Mega Minion Dark Prince
Goblin Cage Witch P.E.K.K.A Skeletons Mega Minion Dark Prince
Goblin Cage Dark Prince P.E.K.K.A The Log
The Log Skeletons Mega Minion Dark Prince
Mega Minion Goblin Cage Witch
Goblin Cage P.E.K.K.A The Log
Witch P.E.K.K.A Mighty Miner Skeletons Goblin Cage
Skeletons Dark Prince
Witch Skeletons Mega Minion Dark Prince The Log
Mega Minion Witch
Goblin Cage P.E.K.K.A Skeletons Dark Prince Witch The Log
Mega Minion Goblin Cage Dark Prince Witch P.E.K.K.A The Log
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A The Log
Skeletons Goblin Cage Dark Prince Witch P.E.K.K.A
Goblin Cage Mega Minion Dark Prince Witch The Log
Goblin Cage Witch The Log Mega Minion Dark Prince
P.E.K.K.A Goblin Cage
Dark Prince Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage Dark Prince Witch P.E.K.K.A
Mega Minion The Log
P.E.K.K.A Skeletons Goblin Cage Dark Prince Witch The Log
Dark Prince P.E.K.K.A Goblin Cage The Log
P.E.K.K.A Skeletons Goblin Cage Dark Prince Witch Mighty Miner
Skeletons Witch
Dark Prince P.E.K.K.A Skeletons Mega Minion Goblin Cage Witch
P.E.K.K.A Mighty Miner Goblin Cage Dark Prince
Goblin Cage P.E.K.K.A Skeletons Mega Minion Dark Prince Witch The Log
Witch P.E.K.K.A Skeletons Mega Minion Goblin Cage
P.E.K.K.A Mega Minion Goblin Cage Dark Prince Witch
P.E.K.K.A Goblin Cage Dark Prince The Log
Dark Prince P.E.K.K.A Skeletons Goblin Cage Witch
Goblin Cage Witch
Witch Skeletons Mega Minion Goblin Cage Dark Prince P.E.K.K.A The Log Mighty Miner
Mega Minion Goblin Cage Dark Prince Witch P.E.K.K.A The Log Mighty Miner
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Dark Prince The Log
Dark Prince The Log
Mega Minion Witch
Witch The Log
The Log
The Log
Dark Prince The Log
The Log
The Log
Witch The Log
The Log
Mega Minion Dark Prince The Log
Witch The Log
The Log
The Log
The Log
The Log Dark Prince Witch
Mega Minion Witch
The Log Witch
Witch The Log
The Log
Witch
Mega Minion Witch
Mega Minion
The Log
P.E.K.K.A Mighty Miner
The Log
Dark Prince Witch
Mega Minion Witch
The Log
Mega Minion Dark Prince
The Log
Mega Minion Dark Prince P.E.K.K.A
Witch The Log
Witch
Dark Prince Witch The Log
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: