My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Balloon
Giant Snowball
Skeletons Skeleton Army Balloon Lumberjack
Zap
Skeletons Skeleton Army Balloon
Barbarian Barrel
Skeletons Skeleton Army Electro Wizard Lumberjack
The Log
Skeletons Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Mini P.E.K.K.A Skeleton Army Balloon Electro Wizard Lumberjack
Fireball
Skeleton Army Balloon Electro Wizard Lumberjack
Poison
Skeleton Army Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Skeleton Army Void Mini P.E.K.K.A Electro Wizard Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Skeleton Army Void Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
Electro Wizard Lumberjack Mega Knight
Skeleton Army
Void
Balloon
Balloon
Lumberjack Void Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Balloon Lumberjack Mega Knight
Lumberjack
Balloon Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Mini P.E.K.K.A Balloon Electro Wizard Lumberjack

Defense Synergies 1 8

Skeletons
Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A
Electro Wizard Skeletons Skeleton Army
Skeleton Army
Mini P.E.K.K.A Electro Wizard Lumberjack
Void
Balloon
Electro Wizard
Mini P.E.K.K.A Skeletons Skeleton Army Lumberjack Mega Knight
Lumberjack
Skeletons Skeleton Army Electro Wizard
Mega Knight
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Skeletons Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Skeletons Void Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Skeletons Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Skeleton Army Skeletons Electro Wizard Lumberjack Mega Knight
Electro Wizard Void
Void Electro Wizard Mega Knight
Mini P.E.K.K.A Skeletons Skeleton Army Lumberjack
Skeleton Army Skeletons Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Skeleton Army Electro Wizard Skeletons Lumberjack Mega Knight
Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Skeletons Electro Wizard
Skeleton Army Mega Knight Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Skeleton Army Electro Wizard Lumberjack
Mega Knight Skeleton Army Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army Mega Knight Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Skeletons Void Electro Wizard
Void Electro Wizard Mini P.E.K.K.A Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Skeletons Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight Electro Wizard
Skeletons Mini P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Skeletons Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Void Electro Wizard Lumberjack
Mini P.E.K.K.A Mega Knight Skeleton Army Lumberjack
Void Electro Wizard Mega Knight Skeletons Mini P.E.K.K.A Skeleton Army
Skeletons Skeleton Army
Mega Knight Mini P.E.K.K.A Lumberjack
Skeleton Army Mega Knight Void Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Skeletons Lumberjack
Skeleton Army Mega Knight
Skeleton Army Electro Wizard Skeletons Mini P.E.K.K.A Lumberjack
Mega Knight Mini P.E.K.K.A Electro Wizard
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Electro Wizard
Void
Void
Mega Knight
Void
Mini P.E.K.K.A Void Electro Wizard Lumberjack
Void Electro Wizard
Void
Void
Void
Mega Knight
Mini P.E.K.K.A
Void Mini P.E.K.K.A Electro Wizard Mega Knight
Void Mega Knight
Void Mega Knight
Void
Void
Void
Mega Knight
Void Electro Wizard
Void Mega Knight
Void
Void Electro Wizard
Electro Wizard Void
Mini P.E.K.K.A Void
Void Mega Knight
Void Electro Wizard
Mega Knight
Electro Wizard Skeleton Army Void
Electro Wizard
Void Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Void
Mega Knight
Electro Wizard
Void Electro Wizard
Void Electro Wizard Mega Knight
Void Mega Knight
Void

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