My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Valkyrie Giant Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Giant Balloon
Giant Snowball
Skeletons Minions Musketeer Witch Balloon
Zap
Skeletons Minions Witch Balloon
Barbarian Barrel
Skeletons Musketeer Valkyrie Witch
The Log
Skeletons Musketeer Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Minions Witch
Royal Delivery
Skeletons Minions Musketeer Valkyrie Witch Balloon
Fireball
Minions Musketeer Witch Balloon
Poison
Minions Musketeer Witch Balloon
Lightning
Musketeer Valkyrie Witch Balloon
Rocket
Musketeer Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minions Fireball Musketeer Valkyrie Giant Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Minions Fireball Musketeer

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Giant Valkyrie Balloon
Fireball
Giant
Musketeer
Valkyrie Giant Balloon
Valkyrie
Musketeer Balloon Minions Giant Witch
Giant
Minions Musketeer Fireball Valkyrie Witch Balloon
Witch
Valkyrie Giant
Balloon
Valkyrie Minions Musketeer Giant

Defense Synergies 3 6

Skeletons
Musketeer Minions Witch
Minions
Valkyrie Skeletons Musketeer
Fireball
Musketeer Valkyrie
Musketeer
Skeletons Valkyrie Minions Fireball
Valkyrie
Minions Musketeer Fireball Witch
Giant
Witch
Skeletons Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer Valkyrie
Skeletons Minions Musketeer Valkyrie Witch
Witch Skeletons Minions Musketeer Valkyrie
Witch Skeletons Minions Musketeer Valkyrie
Fireball Valkyrie
Fireball Skeletons Minions Musketeer Valkyrie
Minions Musketeer Fireball Witch
Fireball Musketeer Valkyrie
Witch Skeletons Minions Musketeer
Skeletons Musketeer Valkyrie
Minions Valkyrie Witch Skeletons Fireball Musketeer
Minions Musketeer Fireball Witch
Skeletons Minions Fireball Musketeer Valkyrie Witch
Fireball Valkyrie Minions Witch
Fireball
Skeletons Minions Fireball Musketeer Valkyrie Witch
Fireball Minions Musketeer Valkyrie Witch
Valkyrie Witch Minions Fireball Musketeer
Musketeer
Valkyrie Minions Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball Witch
Fireball Musketeer Valkyrie
Skeletons Minions Musketeer Valkyrie Witch
Valkyrie Fireball Musketeer
Skeletons Musketeer Valkyrie Witch
Fireball Skeletons Minions Musketeer Witch
Skeletons Minions Fireball Musketeer Valkyrie Witch
Valkyrie
Skeletons Minions Fireball Valkyrie Witch
Witch Skeletons Musketeer
Minions Musketeer Valkyrie Witch
Fireball Valkyrie
Skeletons Fireball Valkyrie Witch
Fireball Musketeer Valkyrie Witch
Witch Skeletons Minions Fireball Musketeer Valkyrie
Minions Valkyrie Fireball Musketeer Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Fireball Musketeer Valkyrie
Fireball Valkyrie
Fireball Minions Musketeer Witch
Musketeer Witch
Fireball
Fireball
Minions Fireball Musketeer
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Witch
Fireball Musketeer
Fireball
Minions
Fireball Musketeer
Fireball Valkyrie Witch
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Valkyrie Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Fireball Musketeer Witch
Minions Fireball Musketeer Witch
Fireball
Fireball Musketeer
Fireball
Fireball
Minions Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball

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