My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Dart Goblin Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Goblin Barrel
Giant Snowball
Skeletons Royal Recruits Dart Goblin Goblin Barrel
Zap
Skeletons Mortar Dart Goblin Goblin Barrel
Barbarian Barrel
Skeletons Mortar Royal Recruits Dart Goblin Goblin Barrel Ice Wizard Magic Archer
The Log
Skeletons Royal Recruits Dart Goblin Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Mortar Goblin Barrel
Arrows
Skeletons Royal Recruits Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Royal Recruits Dart Goblin Mini P.E.K.K.A Goblin Barrel Ice Wizard Magic Archer
Fireball
Mortar Dart Goblin Goblin Barrel Ice Wizard Magic Archer
Poison
Mortar Royal Recruits Dart Goblin Ice Wizard Magic Archer
Lightning
Mortar Mini P.E.K.K.A Ice Wizard Magic Archer
Rocket
Mortar Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Dart Goblin Goblin Barrel Ice Wizard Mortar Mini P.E.K.K.A Magic Archer Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Dart Goblin Goblin Barrel Ice Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
Dart Goblin
Royal Recruits
Dart Goblin Magic Archer
Dart Goblin
Goblin Barrel Mortar Royal Recruits
Mini P.E.K.K.A
Ice Wizard Magic Archer
Goblin Barrel
Dart Goblin Ice Wizard
Ice Wizard
Mini P.E.K.K.A Goblin Barrel
Magic Archer
Royal Recruits Mini P.E.K.K.A

Defense Synergies 1 13

Skeletons
Dart Goblin Mortar Mini P.E.K.K.A Ice Wizard Magic Archer
Mortar
Skeletons Dart Goblin Ice Wizard
Royal Recruits
Dart Goblin Ice Wizard
Dart Goblin
Skeletons Mortar Royal Recruits Mini P.E.K.K.A Ice Wizard Magic Archer
Mini P.E.K.K.A
Skeletons Dart Goblin Ice Wizard Magic Archer
Goblin Barrel
Ice Wizard
Skeletons Mortar Royal Recruits Dart Goblin Mini P.E.K.K.A
Magic Archer
Skeletons Dart Goblin Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits Dart Goblin Magic Archer
Mini P.E.K.K.A Skeletons Mortar Royal Recruits Dart Goblin Ice Wizard
Mortar Mini P.E.K.K.A Skeletons Royal Recruits Dart Goblin Ice Wizard
Royal Recruits Mini P.E.K.K.A Skeletons Mortar Dart Goblin Ice Wizard
Royal Recruits Mini P.E.K.K.A
Skeletons Dart Goblin Ice Wizard Magic Archer
Dart Goblin Mortar Ice Wizard Magic Archer
Royal Recruits Dart Goblin Magic Archer
Mini P.E.K.K.A Skeletons Mortar Royal Recruits Ice Wizard
Skeletons Royal Recruits Dart Goblin Mini P.E.K.K.A Ice Wizard
Dart Goblin Ice Wizard Skeletons Royal Recruits Magic Archer
Dart Goblin Ice Wizard Magic Archer
Mortar Royal Recruits Mini P.E.K.K.A Skeletons Ice Wizard
Mortar Royal Recruits Dart Goblin Mini P.E.K.K.A Magic Archer
Royal Recruits Mini P.E.K.K.A Mortar
Mortar Royal Recruits Mini P.E.K.K.A
Skeletons Mortar Royal Recruits Mini P.E.K.K.A
Mortar Royal Recruits Dart Goblin Ice Wizard Magic Archer
Mortar Royal Recruits Dart Goblin Ice Wizard Magic Archer
Mini P.E.K.K.A Mortar Royal Recruits Dart Goblin
Royal Recruits Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Skeletons
Mortar Mini P.E.K.K.A Magic Archer
Royal Recruits Skeletons Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A
Royal Recruits Skeletons Mini P.E.K.K.A
Skeletons Dart Goblin Ice Wizard Magic Archer
Royal Recruits Mini P.E.K.K.A Skeletons Dart Goblin Ice Wizard
Mini P.E.K.K.A Royal Recruits
Royal Recruits Skeletons Mortar Mini P.E.K.K.A Magic Archer
Royal Recruits Skeletons Dart Goblin
Royal Recruits Dart Goblin Mini P.E.K.K.A
Royal Recruits
Royal Recruits Mini P.E.K.K.A Skeletons
Royal Recruits Dart Goblin Magic Archer
Royal Recruits Skeletons Mortar Dart Goblin Mini P.E.K.K.A Magic Archer
Royal Recruits Dart Goblin Mini P.E.K.K.A Ice Wizard Magic Archer
Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Royal Recruits Dart Goblin
Mortar Dart Goblin Ice Wizard Magic Archer
Dart Goblin Magic Archer
Royal Recruits Dart Goblin
Mortar Magic Archer
Dart Goblin Ice Wizard Magic Archer
Mortar Dart Goblin Magic Archer
Dart Goblin Ice Wizard Magic Archer
Mortar Dart Goblin
Mini P.E.K.K.A
Mortar Royal Recruits Dart Goblin Magic Archer
Dart Goblin Magic Archer
Mortar Dart Goblin Magic Archer
Mortar Dart Goblin Magic Archer
Mortar Dart Goblin Magic Archer
Mortar Dart Goblin Magic Archer
Magic Archer Mortar Royal Recruits Dart Goblin
Mortar
Mini P.E.K.K.A
Mortar Dart Goblin Mini P.E.K.K.A Magic Archer
Mortar Dart Goblin Magic Archer
Magic Archer
Mortar Royal Recruits
Mortar Ice Wizard Magic Archer
Mortar Dart Goblin Ice Wizard Magic Archer
Mortar Magic Archer
Mortar Dart Goblin Magic Archer
Dart Goblin Ice Wizard Magic Archer
Dart Goblin
Mini P.E.K.K.A
Mortar Dart Goblin Magic Archer
Magic Archer
Magic Archer
Royal Recruits Dart Goblin Magic Archer
Dart Goblin Ice Wizard Magic Archer
Dart Goblin Mini P.E.K.K.A Magic Archer
Mortar Dart Goblin Magic Archer
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin Magic Archer
Dart Goblin Magic Archer
Mortar Royal Recruits Dart Goblin Magic Archer
Mortar Dart Goblin

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