My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Tombstone Fisherman Phoenix Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Phoenix Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman Phoenix Skeleton King
Giant Snowball
Skeletons Tombstone Fisherman Skeleton King
Zap
Skeletons Royal Giant Tombstone Fisherman Skeleton King
Barbarian Barrel
Skeletons Tombstone Skeleton King
The Log
Skeletons Royal Giant Tombstone Fisherman Skeleton King
Earthquake
Skeletons Tombstone Skeleton King
Arrows
Skeletons Tombstone Skeleton King
Royal Delivery
Skeletons Fisherman Skeleton King
Fireball
Tombstone Fisherman Skeleton King
Poison
Tombstone Fisherman Phoenix Skeleton King
Lightning
Tombstone Fisherman Phoenix Skeleton King
Rocket
Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tombstone Fisherman Fireball Phoenix Skeleton King Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Tombstone Fisherman

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Fireball Fisherman The Log Skeleton King
Tombstone
Fireball
Royal Giant The Log Skeleton King
The Log
Royal Giant Fireball Fisherman
Fisherman
Royal Giant The Log
Phoenix
Skeleton King
Royal Giant Fireball

Defense Synergies 3 7

Skeletons
Fisherman Tombstone The Log Phoenix
Royal Giant
Tombstone
Skeleton King Skeletons Fireball Phoenix
Fireball
The Log Tombstone
The Log
Fireball Skeletons Fisherman
Fisherman
Skeletons The Log Skeleton King
Phoenix
Skeletons Tombstone
Skeleton King
Tombstone Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball The Log
Skeletons Tombstone The Log Fisherman Phoenix
Fisherman Skeletons Tombstone
Skeletons Tombstone Fisherman Phoenix Skeleton King
Tombstone Fireball The Log
Fireball The Log Skeletons
Tombstone Fireball Phoenix
Fireball The Log Phoenix
Skeletons Tombstone Fisherman Phoenix Skeleton King
Skeletons Fisherman Phoenix
Skeletons Tombstone Fireball The Log Fisherman Skeleton King
Fireball Phoenix
Tombstone Skeletons Fireball The Log
Fireball Tombstone The Log Skeleton King
Tombstone Phoenix Skeleton King
Fireball The Log Fisherman
Skeletons Tombstone Fireball Fisherman
Tombstone Fireball The Log Fisherman
The Log Tombstone Fireball Fisherman
Fisherman Phoenix
Fireball The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Fireball Fisherman
Fireball The Log Fisherman Phoenix
Tombstone Skeletons The Log Fisherman
Fireball The Log Fisherman Phoenix
Skeletons Tombstone Fisherman Phoenix
Fireball Skeletons
Skeletons Tombstone Fireball Phoenix
Fisherman Phoenix
Skeletons Tombstone Fireball The Log Phoenix
Skeletons Tombstone Phoenix
Tombstone Phoenix
Fireball The Log Phoenix
Skeletons Tombstone Fireball Skeleton King
Fireball
Tombstone Phoenix Skeletons Fireball The Log Fisherman Skeleton King
Fireball The Log Phoenix Skeleton King
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
Fisherman
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Fireball
Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Tombstone Fireball
Fireball
The Log Fireball
Fireball
The Log Fireball Skeleton King
Fireball
Fireball The Log Skeleton King
Fireball
Fireball The Log
Fireball

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