My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Night Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Goblin Barrel Night Witch
Giant Snowball
Skeletons Barbarians Goblin Barrel Night Witch
Zap
Skeletons Goblin Barrel Night Witch
Barbarian Barrel
Skeletons Barbarians Goblin Barrel Night Witch
The Log
Skeletons Barbarians Goblin Barrel
Earthquake
Skeletons Barbarians Goblin Barrel
Arrows
Skeletons Goblin Barrel Night Witch
Royal Delivery
Skeletons Barbarians Goblin Barrel Night Witch
Fireball
Barbarians Goblin Barrel Night Witch
Poison
Barbarians Night Witch
Lightning
Night Witch Archer Queen
Rocket
Barbarians Night Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Arrows Goblin Barrel Night Witch Barbarians Giant Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Arrows Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Barbarians Giant Goblin Barrel Night Witch
Arrows
Giant Goblin Barrel Night Witch
Barbarians
Giant Snowball
Giant
Arrows Goblin Barrel Night Witch Giant Snowball
Goblin Barrel
Giant Giant Snowball Arrows
Night Witch
Giant Giant Snowball Arrows
Archer Queen

Defense Synergies 0 7

Skeletons
Giant Snowball Night Witch Archer Queen
Giant Snowball
Skeletons Barbarians Night Witch Archer Queen
Arrows
Barbarians
Barbarians
Giant Snowball Arrows
Giant
Goblin Barrel
Night Witch
Skeletons Giant Snowball
Archer Queen
Skeletons Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Skeletons Night Witch
Barbarians Skeletons Giant Snowball Night Witch
Barbarians Night Witch Skeletons
Arrows Barbarians
Arrows Skeletons Giant Snowball Night Witch
Giant Snowball Arrows Night Witch
Arrows Barbarians
Barbarians Skeletons Night Witch Archer Queen
Skeletons Giant Snowball Barbarians Night Witch
Barbarians Skeletons Giant Snowball Arrows Night Witch
Arrows Giant Snowball Night Witch
Barbarians Night Witch Skeletons Giant Snowball
Giant Snowball Arrows Barbarians Night Witch
Barbarians
Barbarians Giant Snowball
Barbarians Skeletons Arrows Night Witch
Arrows Giant Snowball Barbarians Night Witch
Giant Snowball Arrows Barbarians
Barbarians
Giant Snowball Arrows Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Giant Snowball
Giant Snowball Arrows
Barbarians Skeletons
Barbarians Night Witch
Barbarians Skeletons Night Witch
Arrows Skeletons Giant Snowball
Skeletons Barbarians Night Witch
Barbarians
Skeletons Giant Snowball Barbarians
Skeletons Barbarians
Barbarians
Giant Snowball Arrows Barbarians Archer Queen
Barbarians Skeletons Night Witch
Barbarians
Barbarians Skeletons Night Witch Archer Queen
Arrows Giant Snowball Barbarians Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball
Arrows
Arrows Barbarians
Giant Snowball Arrows
Arrows Giant Snowball
Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Giant Snowball Night Witch
Arrows
Giant Snowball Arrows Archer Queen
Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Night Witch
Giant Snowball Arrows
Giant Snowball Arrows
Night Witch
Giant Snowball Arrows
Giant Snowball Arrows Barbarians
Giant Snowball Arrows
Arrows Giant Snowball
Giant Snowball Arrows
Arrows
Giant Snowball Arrows Night Witch
Giant Snowball
Giant Snowball Night Witch
Giant Snowball Arrows Night Witch
Giant Snowball Arrows
Giant Snowball Arrows
Barbarians Night Witch
Giant Snowball Arrows Archer Queen
Arrows
Arrows Giant Snowball
Giant Snowball Arrows Archer Queen
Archer Queen
Giant Snowball Archer Queen
Giant Snowball Archer Queen
Giant Snowball Archer Queen

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