My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Guards
Giant Snowball
Skeletons Hog Rider Guards Witch
Zap
Skeletons Guards Witch
Barbarian Barrel
Skeletons Bomb Tower Guards Witch
The Log
Skeletons Hog Rider Guards Witch
Earthquake
Skeletons Bomb Tower Hog Rider Guards Witch
Arrows
Skeletons Guards Witch
Royal Delivery
Skeletons Hog Rider Guards Witch
Fireball
Bomb Tower Hog Rider Witch
Poison
Bomb Tower Guards Witch
Lightning
Bomb Tower Witch
Rocket
Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bomb Tower The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball The Log Guards Bomb Tower Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball The Log Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Hog Rider Witch The Log Mega Knight
Bomb Tower
Hog Rider
Giant Snowball The Log Guards Witch Mega Knight
Guards
Hog Rider The Log
Witch
Giant Snowball Hog Rider Mega Knight
The Log
Hog Rider Giant Snowball Guards Mega Knight
Mega Knight
Giant Snowball Hog Rider Witch The Log

Defense Synergies 2 13

Skeletons
Giant Snowball Bomb Tower Witch The Log
Giant Snowball
Mega Knight Skeletons Bomb Tower Guards Witch The Log
Bomb Tower
The Log Skeletons Giant Snowball
Hog Rider
Guards
Giant Snowball Witch The Log
Witch
Skeletons Giant Snowball Guards The Log Mega Knight
The Log
Bomb Tower Skeletons Giant Snowball Guards Witch Mega Knight
Mega Knight
Giant Snowball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Bomb Tower Skeletons Witch The Log Mega Knight
Bomb Tower Witch Mega Knight Skeletons Giant Snowball
Bomb Tower Witch Skeletons Guards Mega Knight
Bomb Tower The Log Mega Knight
The Log Skeletons Giant Snowball Bomb Tower Guards Mega Knight
Giant Snowball Bomb Tower Witch
Bomb Tower The Log Mega Knight
Witch Skeletons Bomb Tower
Guards Skeletons Giant Snowball Mega Knight
Guards Witch Skeletons Giant Snowball Bomb Tower The Log Mega Knight
Giant Snowball Witch
Bomb Tower Mega Knight Skeletons Giant Snowball Guards Witch The Log
Bomb Tower Mega Knight Giant Snowball Guards Witch The Log
Bomb Tower Mega Knight
Bomb Tower Giant Snowball The Log Mega Knight
Bomb Tower Mega Knight Skeletons Witch
Bomb Tower Mega Knight Giant Snowball Guards Witch The Log
Giant Snowball Bomb Tower Witch The Log Guards Mega Knight
Bomb Tower
Mega Knight Giant Snowball Bomb Tower Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Skeletons Giant Snowball Witch
Giant Snowball Bomb Tower The Log Mega Knight
Guards Mega Knight Skeletons Bomb Tower Witch The Log
Guards Mega Knight The Log
Skeletons Guards Witch Mega Knight
Skeletons Giant Snowball Bomb Tower Witch
Guards Skeletons Bomb Tower Witch
Mega Knight Bomb Tower
Mega Knight Skeletons Giant Snowball Bomb Tower Witch The Log
Witch Skeletons Guards
Mega Knight Bomb Tower Guards Witch
Mega Knight Giant Snowball Guards The Log
Mega Knight Skeletons Bomb Tower Guards Witch
Bomb Tower Witch Mega Knight
Guards Witch Skeletons Bomb Tower The Log
Mega Knight Giant Snowball Bomb Tower Witch The Log
Giant Snowball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Giant Snowball The Log
The Log
Guards The Log
Giant Snowball The Log Mega Knight
Giant Snowball Witch
Witch The Log
The Log Giant Snowball
The Log Giant Snowball
Giant Snowball Guards
The Log
Giant Snowball
Giant Snowball The Log
Giant Snowball The Log
Giant Snowball Witch The Log
The Log Mega Knight
Giant Snowball
Giant Snowball The Log Mega Knight
Giant Snowball Witch The Log Mega Knight
The Log Mega Knight
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log Witch Mega Knight
Witch
The Log Giant Snowball Witch
Giant Snowball Witch The Log Mega Knight
The Log
Giant Snowball Witch
Giant Snowball Guards Witch
Giant Snowball
Giant Snowball The Log Mega Knight
Giant Snowball
Mega Knight
Giant Snowball The Log
Guards Witch
Giant Snowball Witch
The Log
Mega Knight
The Log Giant Snowball
Giant Snowball
Mega Knight
Giant Snowball Guards Witch The Log
Giant Snowball Witch
Giant Snowball Witch The Log Mega Knight
Mega Knight

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