My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Clone Giant Skeleton
Giant Snowball
Skeletons Spear Goblins Barbarians Clone Witch
Zap
Skeletons Spear Goblins Clone Witch
Barbarian Barrel
Skeletons Spear Goblins Barbarians Wizard Clone Witch Giant Skeleton
The Log
Skeletons Spear Goblins Barbarians Clone Witch Giant Skeleton
Earthquake
Skeletons Spear Goblins Barbarians Clone Witch
Arrows
Skeletons Spear Goblins Clone Witch
Royal Delivery
Skeletons Spear Goblins Barbarians Wizard Clone Witch Giant Skeleton
Fireball
Barbarians Wizard Clone Witch
Poison
Spear Goblins Barbarians Wizard Clone Witch
Lightning
Wizard Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Clone Fireball Barbarians Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Spear Goblins Clone Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Giant Skeleton
Barbarians
Fireball
Wizard
Giant Skeleton
Clone
Giant Skeleton Witch
Witch
Clone Giant Skeleton
Giant Skeleton
Clone Spear Goblins Wizard Witch

Defense Synergies 0 8

Skeletons
Spear Goblins Wizard Witch Giant Skeleton
Spear Goblins
Skeletons Barbarians Giant Skeleton
Barbarians
Spear Goblins
Fireball
Wizard
Skeletons Giant Skeleton
Clone
Witch
Skeletons Giant Skeleton
Giant Skeleton
Skeletons Spear Goblins Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard
Barbarians Skeletons Witch
Barbarians Witch Skeletons Giant Skeleton
Barbarians Witch Skeletons
Barbarians Fireball Giant Skeleton
Fireball Skeletons Spear Goblins
Spear Goblins Fireball Wizard Witch
Barbarians Fireball Giant Skeleton
Barbarians Witch Skeletons
Skeletons Spear Goblins Barbarians Giant Skeleton
Barbarians Witch Skeletons Spear Goblins Fireball Wizard Giant Skeleton
Spear Goblins Fireball Wizard Witch
Barbarians Skeletons Fireball Wizard Witch Giant Skeleton
Fireball Wizard Barbarians Witch
Barbarians
Barbarians Fireball
Barbarians Wizard Skeletons Fireball Witch
Fireball Spear Goblins Barbarians Wizard Witch
Wizard Witch Spear Goblins Barbarians Fireball Giant Skeleton
Barbarians
Wizard Spear Goblins Barbarians Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Spear Goblins Fireball Witch Giant Skeleton
Fireball Wizard
Barbarians Giant Skeleton Skeletons Spear Goblins Witch
Giant Skeleton Barbarians Fireball
Barbarians Giant Skeleton Skeletons Witch
Fireball Wizard Skeletons Witch
Skeletons Spear Goblins Barbarians Fireball Witch Giant Skeleton
Giant Skeleton Barbarians
Giant Skeleton Skeletons Spear Goblins Barbarians Fireball Witch
Witch Skeletons Barbarians
Barbarians Witch Giant Skeleton
Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Skeletons Fireball Wizard Witch
Wizard Barbarians Fireball Witch
Barbarians Witch Skeletons Spear Goblins Fireball Giant Skeleton
Barbarians Fireball Wizard Witch Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Barbarians Fireball Giant Skeleton
Fireball Wizard
Fireball Wizard Spear Goblins Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Spear Goblins Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Witch
Fireball Giant Skeleton
Fireball Wizard
Barbarians Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Spear Goblins Barbarians Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Wizard
Fireball Giant Skeleton
Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton
Fireball Wizard

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