My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber Minions Goblin Gang Hog Rider
Giant Snowball
Skeletons Spear Goblins Bomber Minions Goblin Gang Hog Rider
Zap
Skeletons Spear Goblins Bomber Minions Goblin Gang
Barbarian Barrel
Skeletons Spear Goblins Bomber Goblin Gang
The Log
Skeletons Spear Goblins Bomber Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Spear Goblins Bomber Goblin Gang Hog Rider
Arrows
Skeletons Spear Goblins Bomber Minions Goblin Gang
Royal Delivery
Skeletons Spear Goblins Bomber Minions Goblin Gang Mini P.E.K.K.A Hog Rider
Fireball
Bomber Minions Goblin Gang Hog Rider
Poison
Spear Goblins Bomber Minions Goblin Gang
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bomber Arrows Minions Goblin Gang Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Bomber Arrows

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Hog Rider Goblin Gang Mini P.E.K.K.A
Bomber
Minions Mini P.E.K.K.A Hog Rider
Arrows
Hog Rider Mini P.E.K.K.A
Minions
Hog Rider Bomber Mini P.E.K.K.A
Goblin Gang
Hog Rider Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Bomber Arrows Minions Goblin Gang Hog Rider
Hog Rider
Spear Goblins Arrows Minions Goblin Gang Bomber Mini P.E.K.K.A

Defense Synergies 0 11

Skeletons
Spear Goblins Bomber Minions Mini P.E.K.K.A
Spear Goblins
Skeletons Arrows Minions Goblin Gang Mini P.E.K.K.A
Bomber
Skeletons Mini P.E.K.K.A
Arrows
Spear Goblins Mini P.E.K.K.A
Minions
Skeletons Spear Goblins
Goblin Gang
Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Spear Goblins Bomber Arrows Goblin Gang
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions
Mini P.E.K.K.A Skeletons Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeletons Bomber Minions
Mini P.E.K.K.A Skeletons Minions Goblin Gang
Bomber Arrows Mini P.E.K.K.A
Arrows Goblin Gang Skeletons Spear Goblins Bomber Minions
Minions Spear Goblins Arrows Goblin Gang
Arrows
Mini P.E.K.K.A Skeletons Minions Goblin Gang
Goblin Gang Skeletons Spear Goblins Bomber Mini P.E.K.K.A
Minions Goblin Gang Skeletons Spear Goblins Bomber Arrows
Arrows Minions Spear Goblins Goblin Gang
Mini P.E.K.K.A Skeletons Bomber Minions Goblin Gang
Bomber Arrows Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Skeletons Bomber Arrows Minions Goblin Gang Mini P.E.K.K.A
Arrows Spear Goblins Bomber Minions Goblin Gang
Arrows Spear Goblins Bomber Minions
Mini P.E.K.K.A
Bomber Goblin Gang Spear Goblins Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeletons Spear Goblins
Bomber Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang Skeletons Spear Goblins Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Skeletons Goblin Gang Mini P.E.K.K.A
Arrows Skeletons Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeletons Spear Goblins Minions
Mini P.E.K.K.A
Skeletons Spear Goblins Minions Mini P.E.K.K.A
Skeletons Goblin Gang
Minions Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Skeletons Goblin Gang
Bomber
Goblin Gang Skeletons Spear Goblins Bomber Minions Mini P.E.K.K.A
Arrows Minions Bomber Mini P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Spear Goblins Minions
Bomber Arrows
Arrows
Arrows
Minions Goblin Gang Mini P.E.K.K.A
Arrows
Arrows
Arrows Minions
Arrows
Spear Goblins Bomber Arrows
Arrows
Arrows
Bomber Minions Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A
Bomber Arrows
Minions
Arrows
Arrows
Arrows Bomber
Arrows
Arrows
Arrows
Arrows
Minions
Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Spear Goblins Minions Goblin Gang
Arrows
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows Bomber
Arrows
Minions Goblin Gang

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