My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Witch Princess Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber
Giant Snowball
Skeletons Spear Goblins Bomber Witch Princess Lumberjack
Zap
Skeletons Spear Goblins Bomber Witch Princess
Barbarian Barrel
Skeletons Spear Goblins Bomber Witch Princess Lumberjack
The Log
Skeletons Spear Goblins Bomber Witch Princess Lumberjack
Earthquake
Skeletons Spear Goblins Bomber Witch
Arrows
Skeletons Spear Goblins Bomber Witch Princess
Royal Delivery
Skeletons Spear Goblins Bomber Witch Princess Lumberjack
Fireball
Bomber Witch Princess Lumberjack
Poison
Spear Goblins Bomber Witch Princess
Lightning
Witch Lumberjack Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bomber Zap Princess Lumberjack Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Bomber Zap

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Zap Princess Lumberjack
Bomber
Zap Lumberjack
Zap
Spear Goblins Bomber Witch Princess Lumberjack
Witch
Zap Lumberjack
Princess
Spear Goblins Zap
Lumberjack
Spear Goblins Bomber Zap Witch
Goblinstein

Defense Synergies 0 13

Skeletons
Spear Goblins Bomber Zap Witch Princess Lumberjack
Spear Goblins
Skeletons Zap Lumberjack
Bomber
Skeletons Zap
Zap
Skeletons Spear Goblins Bomber Witch Princess Lumberjack
Witch
Skeletons Zap Lumberjack
Princess
Skeletons Zap
Lumberjack
Skeletons Spear Goblins Zap Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap
Lumberjack Skeletons Zap Witch
Witch Lumberjack Skeletons Bomber
Witch Lumberjack Skeletons
Bomber Princess Lumberjack
Skeletons Spear Goblins Bomber Zap Lumberjack
Spear Goblins Zap Witch Princess
Zap
Witch Skeletons Princess Lumberjack
Skeletons Spear Goblins Bomber Lumberjack
Witch Skeletons Spear Goblins Bomber Zap Princess Lumberjack
Spear Goblins Zap Witch Princess
Lumberjack Skeletons Bomber Zap Witch
Bomber Zap Witch Princess Lumberjack
Lumberjack
Zap Lumberjack Goblinstein
Skeletons Bomber Witch Lumberjack
Spear Goblins Bomber Zap Witch Lumberjack
Zap Witch Spear Goblins Bomber Princess Lumberjack
Lumberjack
Bomber Spear Goblins Witch Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Spear Goblins Zap Witch
Bomber Zap Lumberjack
Lumberjack Skeletons Spear Goblins Zap Witch
Lumberjack Zap
Skeletons Witch Lumberjack
Goblinstein Skeletons Zap Witch Princess
Skeletons Spear Goblins Witch Lumberjack
Lumberjack
Zap Goblinstein Skeletons Spear Goblins Witch
Witch Skeletons
Witch Lumberjack
Zap
Skeletons Witch Lumberjack
Bomber Witch Princess
Witch Skeletons Spear Goblins Bomber Zap Lumberjack Goblinstein
Bomber Zap Witch Princess
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Bomber Zap Goblinstein
Goblinstein Spear Goblins Zap Witch Princess
Bomber Witch Princess
Zap Princess
Zap
Lumberjack
Zap Princess
Zap Princess
Princess
Princess
Princess Zap
Spear Goblins Bomber Zap Witch Princess
Princess
Bomber
Bomber Zap Princess
Bomber Zap Witch Princess
Princess
Zap
Zap Bomber Witch Princess Goblinstein
Witch
Zap Witch Princess
Zap Witch Princess
Zap
Zap Witch Princess
Zap Witch Goblinstein
Bomber Zap
Zap Princess
Princess
Zap Spear Goblins Witch Princess Goblinstein
Zap Witch Princess
Princess Lumberjack
Bomber Zap Princess
Zap
Zap Witch Princess
Zap Witch Princess
Zap Witch Princess

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