My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Valkyrie Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Giant Skeleton
Giant Snowball
Skeletons Goblin Barrel Baby Dragon
Zap
Skeletons Goblin Barrel
Barbarian Barrel
Skeletons Knight Valkyrie Goblin Barrel Giant Skeleton
The Log
Skeletons Mini P.E.K.K.A Goblin Barrel Giant Skeleton
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Knight Mini P.E.K.K.A Valkyrie Goblin Barrel Baby Dragon Giant Skeleton
Fireball
Goblin Barrel Baby Dragon
Poison
Lightning
Knight Mini P.E.K.K.A Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Goblin Barrel Mini P.E.K.K.A Valkyrie Baby Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Knight Goblin Barrel

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Knight Mini P.E.K.K.A Valkyrie Baby Dragon Giant Skeleton
Knight
Goblin Barrel Baby Dragon Zap
Mini P.E.K.K.A
Zap Valkyrie Baby Dragon Giant Skeleton
Valkyrie
Goblin Barrel Zap Mini P.E.K.K.A Baby Dragon Giant Skeleton
Goblin Barrel
Knight Valkyrie Baby Dragon Giant Skeleton
Baby Dragon
Knight Zap Mini P.E.K.K.A Valkyrie Goblin Barrel Giant Skeleton
Giant Skeleton
Zap Mini P.E.K.K.A Valkyrie Goblin Barrel Baby Dragon

Defense Synergies 1 15

Skeletons
Zap Knight Mini P.E.K.K.A Baby Dragon Giant Skeleton
Zap
Mini P.E.K.K.A Skeletons Knight Valkyrie Baby Dragon Giant Skeleton
Knight
Skeletons Zap Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Zap Skeletons Knight Valkyrie Baby Dragon
Valkyrie
Zap Mini P.E.K.K.A Baby Dragon
Goblin Barrel
Baby Dragon
Skeletons Zap Knight Mini P.E.K.K.A Valkyrie Giant Skeleton
Giant Skeleton
Skeletons Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Baby Dragon
Mini P.E.K.K.A Skeletons Zap Knight Valkyrie
Mini P.E.K.K.A Skeletons Knight Valkyrie Giant Skeleton
Mini P.E.K.K.A Skeletons Knight Valkyrie
Mini P.E.K.K.A Valkyrie Giant Skeleton
Skeletons Zap Valkyrie Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon Giant Skeleton
Mini P.E.K.K.A Skeletons
Knight Skeletons Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Skeletons Zap Knight Baby Dragon Giant Skeleton
Zap Baby Dragon
Mini P.E.K.K.A Skeletons Zap Knight Valkyrie Giant Skeleton
Valkyrie Zap Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Skeletons Knight Mini P.E.K.K.A Valkyrie
Valkyrie Zap Knight Baby Dragon
Zap Valkyrie Baby Dragon Knight Giant Skeleton
Mini P.E.K.K.A
Valkyrie Knight Mini P.E.K.K.A Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeletons Zap Giant Skeleton
Zap Knight Mini P.E.K.K.A Valkyrie Baby Dragon
Giant Skeleton Skeletons Zap Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Giant Skeleton Zap Knight
Giant Skeleton Skeletons Knight Mini P.E.K.K.A Valkyrie
Skeletons Zap Baby Dragon
Mini P.E.K.K.A Skeletons Knight Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Valkyrie
Zap Giant Skeleton Skeletons Knight Mini P.E.K.K.A Valkyrie Baby Dragon
Skeletons
Knight Mini P.E.K.K.A Valkyrie Giant Skeleton
Zap Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeletons Knight Valkyrie
Valkyrie Baby Dragon
Skeletons Zap Knight Mini P.E.K.K.A Valkyrie Baby Dragon Giant Skeleton
Valkyrie Zap Mini P.E.K.K.A Baby Dragon Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon Giant Skeleton
Zap Baby Dragon
Baby Dragon Giant Skeleton
Knight Valkyrie Giant Skeleton
Zap Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Mini P.E.K.K.A
Zap Knight Valkyrie
Zap Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon
Zap Valkyrie Baby Dragon
Baby Dragon Giant Skeleton
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap
Mini P.E.K.K.A
Zap
Zap
Giant Skeleton
Zap
Zap Baby Dragon
Knight Mini P.E.K.K.A Valkyrie Baby Dragon
Zap Baby Dragon
Zap Giant Skeleton
Zap Baby Dragon Giant Skeleton
Zap
Zap Baby Dragon Giant Skeleton

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