My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Electro Dragon P.E.K.K.A Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon Lumberjack
Zap
Skeletons
Barbarian Barrel
Skeletons Wizard Electro Wizard Lumberjack
The Log
Skeletons Lumberjack
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Wizard Electro Dragon P.E.K.K.A Electro Wizard Lumberjack
Fireball
Wizard Electro Dragon Electro Wizard Lumberjack
Poison
Wizard Electro Dragon Electro Wizard
Lightning
Wizard Electro Dragon Electro Wizard Lumberjack
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Electro Wizard Lumberjack Wizard Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Electro Wizard Lumberjack

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
P.E.K.K.A Electro Wizard Electro Dragon Lumberjack Mega Knight
Wizard
P.E.K.K.A Lumberjack Mega Knight
Electro Dragon
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Electro Wizard Wizard Electro Dragon Lumberjack
Electro Wizard
Zap P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Zap Wizard P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Zap Wizard Electro Dragon Electro Wizard Lumberjack

Defense Synergies 2 18

Skeletons
Zap Wizard Electro Dragon P.E.K.K.A Electro Wizard Lumberjack
Zap
Electro Wizard Mega Knight Skeletons Electro Dragon P.E.K.K.A Lumberjack
Wizard
Skeletons P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Electro Dragon
Skeletons Zap Electro Wizard Lumberjack
P.E.K.K.A
Skeletons Zap Wizard Electro Wizard
Electro Wizard
Zap Skeletons Wizard Electro Dragon P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Skeletons Zap Wizard Electro Dragon Electro Wizard
Mega Knight
Zap Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Dragon Electro Wizard
P.E.K.K.A Lumberjack Skeletons Zap Electro Dragon Electro Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight Skeletons Electro Dragon Electro Wizard
P.E.K.K.A Lumberjack Skeletons Electro Dragon Electro Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight
Skeletons Zap Electro Dragon Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Wizard Electro Dragon
Zap Electro Dragon P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Skeletons Lumberjack
Skeletons Electro Wizard Lumberjack Mega Knight
Electro Wizard Skeletons Zap Wizard Electro Dragon Lumberjack Mega Knight
Zap Wizard Electro Dragon Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Skeletons Zap Wizard Electro Dragon Electro Wizard
Wizard Mega Knight Zap Electro Dragon P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Zap P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Skeletons Electro Dragon P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Zap Wizard Electro Dragon Electro Wizard Lumberjack
Zap Wizard Electro Dragon Electro Wizard Lumberjack Mega Knight
P.E.K.K.A Electro Wizard Lumberjack
Wizard Mega Knight Electro Dragon P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard Electro Dragon Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Skeletons Zap Electro Dragon Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Zap Electro Wizard
P.E.K.K.A Skeletons Lumberjack Mega Knight
Wizard Skeletons Zap Electro Dragon Electro Wizard
P.E.K.K.A Skeletons Electro Wizard Lumberjack
P.E.K.K.A Mega Knight Lumberjack
Zap Electro Dragon P.E.K.K.A Electro Wizard Mega Knight Skeletons
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Electro Dragon Lumberjack
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Skeletons Wizard Lumberjack
Wizard Electro Dragon Mega Knight
Electro Dragon Electro Wizard Skeletons Zap P.E.K.K.A Lumberjack
Mega Knight Zap Wizard Electro Dragon P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Electro Dragon Electro Wizard
Electro Dragon
Wizard Zap Mega Knight
Wizard Zap Electro Dragon
Wizard
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon
Electro Dragon Electro Wizard Lumberjack
Zap Wizard Electro Dragon Electro Wizard
Zap Wizard Electro Dragon
Electro Dragon
Zap
Zap Wizard Electro Dragon
Wizard Electro Dragon Mega Knight
Zap Wizard Electro Dragon Electro Wizard Mega Knight
Zap Wizard Electro Dragon Mega Knight
Mega Knight
Wizard
Zap Electro Dragon
Zap Wizard Electro Dragon Mega Knight
Zap Wizard Electro Dragon Electro Wizard
Zap Wizard Electro Dragon Mega Knight
Zap
Zap Wizard Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Wizard
Zap Wizard Electro Dragon Mega Knight
Zap Electro Dragon Electro Wizard
P.E.K.K.A Mega Knight
Wizard
Zap Electro Wizard Electro Dragon
Zap Wizard Electro Dragon Electro Wizard
Wizard Electro Dragon Electro Wizard Lumberjack Mega Knight
Zap Wizard Electro Dragon
Zap
Electro Dragon P.E.K.K.A Mega Knight
Zap Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard
Electro Dragon Zap Electro Wizard Mega Knight
P.E.K.K.A
Wizard Electro Dragon Mega Knight

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