My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Hog Rider Princess
Zap
Skeletons Princess
Barbarian Barrel
Skeletons Elite Barbarians Wizard Princess
The Log
Skeletons Elite Barbarians Hog Rider Princess
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Princess
Royal Delivery
Skeletons Elite Barbarians Hog Rider Wizard Princess Mother Witch
Fireball
Elite Barbarians Hog Rider Wizard Princess Mother Witch
Poison
Wizard Princess Mother Witch
Lightning
Elite Barbarians Wizard Mother Witch
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Earthquake Princess Hog Rider Mother Witch Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Earthquake Princess

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Earthquake Hog Rider Princess Mother Witch
Elite Barbarians
Zap Hog Rider Wizard
Earthquake
Zap Hog Rider Mother Witch
Hog Rider
Zap Earthquake Elite Barbarians Wizard Princess Mother Witch
Wizard
Elite Barbarians Hog Rider
Princess
Zap Hog Rider Mother Witch
Mother Witch
Zap Earthquake Hog Rider Princess

Defense Synergies 1 12

Skeletons
Zap Elite Barbarians Earthquake Wizard Princess
Zap
Skeletons Elite Barbarians Earthquake Princess Mother Witch
Elite Barbarians
Mother Witch Skeletons Zap Wizard
Earthquake
Skeletons Zap Princess
Hog Rider
Wizard
Skeletons Elite Barbarians
Princess
Skeletons Zap Earthquake Mother Witch
Mother Witch
Elite Barbarians Zap Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Wizard
Elite Barbarians Skeletons Zap
Skeletons Elite Barbarians
Elite Barbarians Skeletons
Elite Barbarians Earthquake Princess
Skeletons Zap Earthquake Mother Witch
Zap Wizard Princess
Earthquake Zap
Skeletons Elite Barbarians Princess
Elite Barbarians Skeletons
Mother Witch Skeletons Zap Earthquake Wizard Princess
Zap Wizard Princess
Skeletons Zap Elite Barbarians Earthquake Wizard
Wizard Zap Earthquake Princess
Elite Barbarians
Zap Elite Barbarians
Wizard Skeletons Elite Barbarians
Zap Elite Barbarians Wizard
Zap Earthquake Wizard Princess Mother Witch
Elite Barbarians
Wizard Elite Barbarians Earthquake Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Elite Barbarians
Zap Elite Barbarians Wizard
Skeletons Zap Elite Barbarians
Zap Elite Barbarians
Skeletons Elite Barbarians
Wizard Mother Witch Skeletons Zap Princess
Skeletons Elite Barbarians
Elite Barbarians
Zap Skeletons Elite Barbarians
Skeletons
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Skeletons Wizard
Wizard Princess
Elite Barbarians Skeletons Zap
Zap Elite Barbarians Earthquake Wizard Princess Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess
Zap Princess
Earthquake
Earthquake
Wizard Zap Earthquake
Wizard Mother Witch Zap Princess
Earthquake Wizard Princess
Earthquake Zap Wizard Princess
Zap Wizard
Elite Barbarians
Zap Earthquake Wizard Princess
Zap Wizard Princess
Earthquake Elite Barbarians Princess
Earthquake Princess
Earthquake Princess Zap Elite Barbarians
Earthquake Zap Wizard Princess
Earthquake Wizard Princess
Earthquake
Zap Earthquake Wizard Princess
Zap Earthquake Wizard Princess Mother Witch
Earthquake
Wizard Princess
Earthquake Zap
Zap Earthquake Mother Witch Wizard Princess
Zap Earthquake Wizard Princess
Zap Wizard Princess
Zap
Elite Barbarians Zap Wizard Princess Mother Witch
Zap Wizard
Elite Barbarians
Zap Earthquake Wizard
Zap Princess
Earthquake Wizard Princess
Zap Earthquake Princess
Zap Wizard Princess
Wizard Princess
Zap Earthquake Wizard Princess
Zap
Elite Barbarians
Zap Elite Barbarians Princess
Zap Princess
Zap Princess
Wizard

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