My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Battle Ram Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram
Giant Snowball
Skeleton Barrel Battle Ram Lumberjack
Zap
Skeleton Barrel Firecracker Battle Ram
Barbarian Barrel
Skeleton Barrel Firecracker Battle Ram Royal Ghost Electro Wizard Lumberjack
The Log
Skeleton Barrel Firecracker Battle Ram Lumberjack
Earthquake
Firecracker
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Skeleton Barrel Firecracker Battle Ram Royal Ghost Electro Wizard Lumberjack
Fireball
Skeleton Barrel Firecracker Battle Ram Electro Wizard Lumberjack
Poison
Skeleton Barrel Firecracker Electro Wizard
Lightning
Battle Ram Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Ram Rocket Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Void Royal Ghost Battle Ram Electro Wizard Lumberjack Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Barrel Firecracker Void Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Battle Ram Royal Ghost Lumberjack
Firecracker
Skeleton Barrel Battle Ram Lumberjack
Battle Ram
Skeleton Barrel Firecracker Royal Ghost Electro Wizard Lumberjack
Rocket
Void
Royal Ghost
Skeleton Barrel Battle Ram Electro Wizard Lumberjack
Electro Wizard
Battle Ram Royal Ghost Lumberjack
Lumberjack
Skeleton Barrel Firecracker Battle Ram Royal Ghost Electro Wizard

Defense Synergies 0 4

Skeleton Barrel
Firecracker
Electro Wizard Lumberjack
Battle Ram
Rocket
Void
Royal Ghost
Electro Wizard
Electro Wizard
Firecracker Royal Ghost Lumberjack
Lumberjack
Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Firecracker Void Electro Wizard
Lumberjack Firecracker Electro Wizard
Rocket Lumberjack Void Electro Wizard
Lumberjack Firecracker Electro Wizard
Firecracker Rocket Lumberjack
Firecracker Royal Ghost Electro Wizard Lumberjack
Rocket Electro Wizard Firecracker Void
Rocket Skeleton Barrel Void Electro Wizard
Lumberjack
Firecracker Royal Ghost Electro Wizard Lumberjack
Electro Wizard Firecracker Royal Ghost Lumberjack
Firecracker Electro Wizard
Lumberjack Rocket Electro Wizard
Rocket Firecracker Royal Ghost Electro Wizard Lumberjack
Electro Wizard Lumberjack
Rocket Electro Wizard Lumberjack
Firecracker Electro Wizard Lumberjack
Firecracker Royal Ghost Electro Wizard Lumberjack
Firecracker Royal Ghost Electro Wizard Lumberjack
Electro Wizard Lumberjack
Royal Ghost Firecracker Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Void Royal Ghost Electro Wizard
Void Electro Wizard Skeleton Barrel Firecracker Rocket Royal Ghost Lumberjack
Lumberjack Rocket Electro Wizard
Rocket Lumberjack Electro Wizard
Lumberjack
Firecracker Rocket Skeleton Barrel Electro Wizard
Rocket Void Electro Wizard Lumberjack
Lumberjack
Rocket Void Electro Wizard Firecracker
Lumberjack
Rocket Void Electro Wizard
Rocket Lumberjack
Firecracker
Electro Wizard Firecracker Rocket Lumberjack
Firecracker Royal Ghost Electro Wizard
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Firecracker Rocket Royal Ghost
Firecracker Void Skeleton Barrel Royal Ghost Electro Wizard
Rocket Skeleton Barrel Void
Skeleton Barrel Firecracker Rocket Void
Rocket Firecracker
Firecracker Skeleton Barrel Rocket
Firecracker
Skeleton Barrel Firecracker
Void Skeleton Barrel Firecracker
Rocket Void Electro Wizard Lumberjack
Firecracker Rocket Void Skeleton Barrel Electro Wizard
Void Firecracker Rocket
Rocket Skeleton Barrel Firecracker Void
Skeleton Barrel Firecracker Rocket Void
Skeleton Barrel Firecracker
Rocket Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Rocket
Rocket
Rocket
Rocket Void Skeleton Barrel Firecracker Electro Wizard
Rocket Skeleton Barrel Firecracker Void
Rocket Void
Rocket Void
Rocket Void
Rocket Skeleton Barrel Void
Firecracker
Firecracker Void Skeleton Barrel Royal Ghost Electro Wizard
Void Skeleton Barrel
Rocket Void Skeleton Barrel Firecracker
Firecracker Void Electro Wizard
Rocket Electro Wizard Skeleton Barrel Firecracker Void
Void
Void Rocket
Rocket Void Firecracker Electro Wizard
Rocket Firecracker
Skeleton Barrel Electro Wizard Rocket Void
Rocket Firecracker Electro Wizard
Void Firecracker Rocket Electro Wizard Lumberjack
Skeleton Barrel Firecracker
Rocket Void
Firecracker
Firecracker Rocket Electro Wizard
Firecracker Rocket Void Electro Wizard
Void Skeleton Barrel Firecracker Rocket Royal Ghost Electro Wizard
Firecracker Rocket Void
Void

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