My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Tesla Royal Recruits X-Bow P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits X-Bow P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits
Giant Snowball
Skeleton Barrel Royal Recruits
Zap
Skeleton Barrel Firecracker X-Bow
Barbarian Barrel
Skeleton Barrel Firecracker Tesla Royal Recruits X-Bow Magic Archer
The Log
Skeleton Barrel Firecracker Royal Recruits X-Bow
Earthquake
Firecracker Tesla X-Bow
Arrows
Skeleton Barrel Firecracker Royal Recruits
Royal Delivery
Skeleton Barrel Firecracker Royal Recruits P.E.K.K.A Magic Archer
Fireball
Skeleton Barrel Firecracker Tesla X-Bow Magic Archer
Poison
Skeleton Barrel Firecracker Royal Recruits X-Bow Magic Archer
Lightning
Tesla X-Bow Magic Archer
Rocket
X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Royal Recruits P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Tesla Fireball Magic Archer X-Bow Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Firecracker Tesla Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Fireball Royal Recruits X-Bow Magic Archer
Firecracker
Skeleton Barrel Royal Recruits X-Bow P.E.K.K.A
Tesla
Royal Recruits
Skeleton Barrel Firecracker Magic Archer
Fireball
Skeleton Barrel X-Bow Magic Archer
X-Bow
Fireball Skeleton Barrel Firecracker
P.E.K.K.A
Magic Archer Firecracker
Magic Archer
P.E.K.K.A Skeleton Barrel Royal Recruits Fireball

Defense Synergies 2 7

Skeleton Barrel
Fireball
Firecracker
Tesla Royal Recruits X-Bow P.E.K.K.A
Tesla
X-Bow Firecracker Fireball Magic Archer
Royal Recruits
Firecracker
Fireball
X-Bow Skeleton Barrel Tesla
X-Bow
Tesla Fireball Firecracker
P.E.K.K.A
Firecracker
Magic Archer
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Tesla Royal Recruits Fireball X-Bow Magic Archer
P.E.K.K.A Firecracker Tesla Royal Recruits X-Bow
Tesla P.E.K.K.A Royal Recruits
Tesla Royal Recruits P.E.K.K.A Firecracker
Firecracker Royal Recruits Fireball X-Bow P.E.K.K.A
Fireball Firecracker Tesla X-Bow Magic Archer
Tesla Firecracker Fireball X-Bow Magic Archer
Skeleton Barrel Tesla Royal Recruits Fireball X-Bow P.E.K.K.A Magic Archer
Tesla P.E.K.K.A Royal Recruits X-Bow
Firecracker Tesla Royal Recruits
Firecracker Tesla Royal Recruits Fireball X-Bow Magic Archer
Tesla Firecracker Fireball Magic Archer
Tesla Royal Recruits P.E.K.K.A Fireball X-Bow
Fireball Firecracker Tesla Royal Recruits X-Bow P.E.K.K.A Magic Archer
Royal Recruits P.E.K.K.A Tesla X-Bow
Tesla Royal Recruits Fireball X-Bow P.E.K.K.A
Tesla Firecracker Royal Recruits Fireball X-Bow P.E.K.K.A
Tesla Fireball Firecracker Royal Recruits X-Bow Magic Archer
Firecracker Tesla Royal Recruits Fireball Magic Archer
P.E.K.K.A Tesla Royal Recruits
Royal Recruits Firecracker Tesla Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tesla Fireball X-Bow P.E.K.K.A
Fireball Skeleton Barrel Firecracker Tesla X-Bow Magic Archer
Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A Tesla Fireball X-Bow
Royal Recruits P.E.K.K.A Tesla
Firecracker Fireball Skeleton Barrel Tesla Magic Archer
Royal Recruits P.E.K.K.A Tesla Fireball
P.E.K.K.A Tesla Royal Recruits
Royal Recruits P.E.K.K.A Firecracker Fireball X-Bow Magic Archer
Royal Recruits P.E.K.K.A Tesla
P.E.K.K.A Tesla Royal Recruits
Royal Recruits P.E.K.K.A Fireball
Royal Recruits P.E.K.K.A Tesla Fireball
Royal Recruits Firecracker Tesla Fireball Magic Archer
Tesla Royal Recruits Firecracker Fireball X-Bow P.E.K.K.A Magic Archer
Firecracker Tesla Royal Recruits Fireball P.E.K.K.A Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Magic Archer Firecracker Royal Recruits X-Bow
Firecracker Fireball Skeleton Barrel X-Bow Magic Archer
Skeleton Barrel Fireball X-Bow Magic Archer
Skeleton Barrel Firecracker Royal Recruits Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Skeleton Barrel Magic Archer
Firecracker Magic Archer
Fireball X-Bow Skeleton Barrel Firecracker Magic Archer
Fireball Skeleton Barrel Firecracker X-Bow
Fireball X-Bow
Firecracker Skeleton Barrel Royal Recruits Fireball X-Bow Magic Archer
Fireball Firecracker Magic Archer
Skeleton Barrel Firecracker Fireball Magic Archer
Skeleton Barrel Firecracker Fireball X-Bow Magic Archer
Skeleton Barrel Firecracker Fireball X-Bow Magic Archer
X-Bow Skeleton Barrel Firecracker Fireball Magic Archer
Magic Archer Skeleton Barrel Firecracker Royal Recruits Fireball X-Bow
Fireball
Skeleton Barrel Firecracker Fireball X-Bow Magic Archer
Skeleton Barrel Firecracker Fireball X-Bow Magic Archer
Fireball X-Bow Magic Archer
Fireball
X-Bow
Skeleton Barrel Royal Recruits Fireball X-Bow
Firecracker Fireball Magic Archer
Firecracker Fireball X-Bow Skeleton Barrel Magic Archer
Fireball Skeleton Barrel X-Bow Magic Archer
Fireball Skeleton Barrel Firecracker X-Bow Magic Archer
Firecracker Fireball X-Bow Magic Archer
Skeleton Barrel Firecracker Fireball
Fireball
Fireball X-Bow Magic Archer
Firecracker Fireball Magic Archer
P.E.K.K.A
Firecracker Fireball Magic Archer
Skeleton Barrel Royal Recruits Fireball X-Bow Magic Archer
Fireball Firecracker Magic Archer
Fireball
Fireball Firecracker Magic Archer
Skeleton Barrel Firecracker Fireball Magic Archer
Fireball
Firecracker Royal Recruits P.E.K.K.A
Firecracker Royal Recruits Fireball Magic Archer
Firecracker Fireball Magic Archer
Skeleton Barrel Firecracker Royal Recruits Fireball X-Bow Magic Archer
P.E.K.K.A
Fireball Firecracker

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