My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tesla Elixir Golem Wizard Baby Dragon Dark Prince Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem Dark Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elixir Golem Baby Dragon Dark Prince Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elixir Golem Dark Prince
Giant Snowball
Skeleton Barrel Baby Dragon Princess
Zap
Skeleton Barrel Dark Prince Princess
Barbarian Barrel
Skeleton Barrel Tesla Elixir Golem Wizard Dark Prince Princess
The Log
Skeleton Barrel Elixir Golem Dark Prince Princess
Earthquake
Tesla Elixir Golem
Arrows
Skeleton Barrel Princess
Royal Delivery
Skeleton Barrel Elixir Golem Wizard Baby Dragon Dark Prince Princess
Fireball
Skeleton Barrel Tesla Elixir Golem Wizard Baby Dragon Princess
Poison
Skeleton Barrel Elixir Golem Wizard Princess
Lightning
Tesla Wizard Baby Dragon Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Dark Prince Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Elixir Golem Baby Dragon Dark Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Elixir Golem Princess Tesla Baby Dragon Dark Prince Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Elixir Golem Princess Tesla

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Elixir Golem Dark Prince Princess Mega Knight
Tesla
Elixir Golem
Skeleton Barrel Wizard Baby Dragon
Wizard
Elixir Golem Dark Prince Mega Knight
Baby Dragon
Elixir Golem Dark Prince Mega Knight
Dark Prince
Skeleton Barrel Wizard Baby Dragon Princess
Princess
Skeleton Barrel Dark Prince Mega Knight
Mega Knight
Skeleton Barrel Wizard Baby Dragon Princess

Defense Synergies 0 11

Skeleton Barrel
Mega Knight
Tesla
Wizard Baby Dragon Dark Prince Princess
Elixir Golem
Wizard
Tesla Dark Prince Mega Knight
Baby Dragon
Tesla Dark Prince Mega Knight
Dark Prince
Tesla Wizard Baby Dragon Princess
Princess
Tesla Dark Prince Mega Knight
Mega Knight
Skeleton Barrel Wizard Baby Dragon Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla Wizard Baby Dragon
Tesla Dark Prince Mega Knight
Tesla Mega Knight Dark Prince
Tesla Dark Prince Mega Knight
Dark Prince Princess Mega Knight
Tesla Baby Dragon Dark Prince Mega Knight
Tesla Wizard Baby Dragon Princess
Skeleton Barrel Tesla Baby Dragon Mega Knight
Tesla Princess
Tesla Dark Prince Mega Knight
Tesla Wizard Baby Dragon Dark Prince Princess Mega Knight
Tesla Wizard Baby Dragon Princess
Tesla Mega Knight Wizard Dark Prince
Wizard Mega Knight Tesla Baby Dragon Dark Prince Princess
Tesla Mega Knight
Tesla Mega Knight
Tesla Wizard Mega Knight Dark Prince
Tesla Mega Knight Wizard Baby Dragon Dark Prince
Wizard Baby Dragon Tesla Dark Prince Princess Mega Knight
Tesla
Wizard Dark Prince Mega Knight Tesla Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Dark Prince
Skeleton Barrel Tesla Wizard Baby Dragon Mega Knight
Mega Knight Dark Prince
Dark Prince Mega Knight Tesla
Tesla Dark Prince Mega Knight
Wizard Skeleton Barrel Tesla Baby Dragon Princess
Dark Prince Tesla
Mega Knight Tesla Dark Prince
Mega Knight Baby Dragon Dark Prince
Tesla
Mega Knight Tesla Dark Prince
Mega Knight Dark Prince
Dark Prince Mega Knight Tesla Wizard
Wizard Tesla Baby Dragon Princess Mega Knight
Tesla Baby Dragon Dark Prince
Mega Knight Tesla Wizard Baby Dragon Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess Baby Dragon
Skeleton Barrel Baby Dragon Princess
Skeleton Barrel Baby Dragon
Skeleton Barrel Dark Prince
Wizard Baby Dragon Dark Prince Mega Knight
Wizard Skeleton Barrel Baby Dragon Princess
Wizard Baby Dragon Princess
Skeleton Barrel Wizard Baby Dragon Princess
Skeleton Barrel Wizard
Skeleton Barrel Wizard Dark Prince Princess
Wizard Baby Dragon Princess
Skeleton Barrel Baby Dragon Princess
Skeleton Barrel Baby Dragon Princess
Princess Skeleton Barrel Baby Dragon
Skeleton Barrel Wizard Baby Dragon Princess
Skeleton Barrel Wizard Baby Dragon Princess Mega Knight
Skeleton Barrel Wizard Baby Dragon Dark Prince Princess Mega Knight
Skeleton Barrel Wizard Baby Dragon Princess Mega Knight
Baby Dragon Mega Knight
Wizard Princess
Skeleton Barrel Baby Dragon
Wizard Baby Dragon Dark Prince Princess Mega Knight
Skeleton Barrel Wizard Baby Dragon Princess
Skeleton Barrel Wizard Baby Dragon Princess Mega Knight
Skeleton Barrel Baby Dragon
Wizard Baby Dragon Princess
Skeleton Barrel Wizard
Wizard Mega Knight
Princess
Mega Knight
Wizard Princess
Skeleton Barrel Dark Prince Princess
Wizard Baby Dragon Princess
Wizard Baby Dragon Dark Prince Princess Mega Knight
Skeleton Barrel Wizard Baby Dragon Princess
Dark Prince Mega Knight
Baby Dragon Princess
Princess
Skeleton Barrel Baby Dragon Dark Prince Princess Mega Knight
Wizard Mega Knight

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