My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Prince
Giant Snowball
Cannon Skeleton Army Witch
Zap
Cannon Skeleton Army Dark Prince Witch Prince
Barbarian Barrel
Cannon Skeleton Army Dark Prince Witch
The Log
Cannon Skeleton Army Dark Prince Witch Prince
Earthquake
Cannon Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Dark Prince Witch Prince P.E.K.K.A
Fireball
Cannon Skeleton Army Witch
Poison
Cannon Skeleton Army Witch
Lightning
Cannon Dark Prince Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Dark Prince Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Cannon Skeleton Army Dark Prince Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Cannon Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Dark Prince Witch Prince
Arrows
P.E.K.K.A Dark Prince Prince
Cannon
Skeleton Army
Dark Prince
Prince Giant Snowball Arrows Witch
Witch
Giant Snowball Dark Prince Prince P.E.K.K.A
Prince
Dark Prince Giant Snowball Arrows Witch
P.E.K.K.A
Giant Snowball Arrows Witch

Defense Synergies 0 17

Giant Snowball
Cannon Dark Prince Witch Prince P.E.K.K.A
Arrows
Cannon Dark Prince Prince P.E.K.K.A
Cannon
Giant Snowball Arrows Skeleton Army Dark Prince Witch Prince
Skeleton Army
Cannon Prince
Dark Prince
Giant Snowball Arrows Cannon Witch Prince
Witch
Giant Snowball Cannon Dark Prince Prince
Prince
Giant Snowball Arrows Cannon Skeleton Army Dark Prince Witch
P.E.K.K.A
Giant Snowball Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Skeleton Army P.E.K.K.A Cannon Dark Prince Witch Prince
Cannon Skeleton Army Witch Prince P.E.K.K.A Giant Snowball Dark Prince
Cannon Skeleton Army Witch Prince P.E.K.K.A Dark Prince
Arrows Skeleton Army Dark Prince Prince P.E.K.K.A
Arrows Skeleton Army Giant Snowball Cannon Dark Prince
Giant Snowball Arrows Cannon Witch
Arrows Cannon P.E.K.K.A
Cannon Witch P.E.K.K.A Skeleton Army Prince
Skeleton Army Giant Snowball Cannon Dark Prince Prince
Skeleton Army Witch Giant Snowball Arrows Cannon Dark Prince
Arrows Giant Snowball Witch
Cannon Skeleton Army Prince P.E.K.K.A Giant Snowball Dark Prince Witch
Skeleton Army Giant Snowball Arrows Cannon Dark Prince Witch Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon Prince
Skeleton Army Giant Snowball Cannon Prince P.E.K.K.A
Arrows Cannon Skeleton Army Dark Prince Witch Prince P.E.K.K.A
Arrows Cannon Giant Snowball Skeleton Army Dark Prince Witch Prince
Giant Snowball Arrows Witch Cannon Dark Prince
P.E.K.K.A Cannon Prince
Skeleton Army Dark Prince Giant Snowball Arrows Cannon Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Dark Prince Witch Prince P.E.K.K.A
Giant Snowball Arrows Prince
Skeleton Army P.E.K.K.A Dark Prince Witch Prince
Skeleton Army Dark Prince Prince P.E.K.K.A
P.E.K.K.A Cannon Skeleton Army Dark Prince Witch Prince
Arrows Giant Snowball Witch
Skeleton Army Dark Prince Prince P.E.K.K.A Witch
P.E.K.K.A Skeleton Army Dark Prince Prince
P.E.K.K.A Giant Snowball Skeleton Army Dark Prince Witch Prince
Witch P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Dark Prince Witch Prince
Skeleton Army P.E.K.K.A Giant Snowball Arrows Dark Prince Prince
Skeleton Army Dark Prince Prince P.E.K.K.A Cannon Witch
Cannon Skeleton Army Witch
Skeleton Army Witch Dark Prince Prince P.E.K.K.A
Arrows Giant Snowball Cannon Dark Prince Witch P.E.K.K.A
Giant Snowball Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball
Arrows
Arrows Dark Prince Prince
Giant Snowball Arrows Dark Prince
Arrows Giant Snowball Witch
Arrows Witch
Arrows Giant Snowball
Arrows Giant Snowball
Giant Snowball Prince
Arrows Dark Prince Prince
Giant Snowball Arrows
Giant Snowball
Arrows
Giant Snowball Arrows Prince
Giant Snowball Arrows Witch
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Dark Prince Prince
Giant Snowball Arrows Witch
Prince
Giant Snowball Arrows
Prince
Giant Snowball Arrows
Giant Snowball Arrows Dark Prince Witch
Witch
Arrows Giant Snowball Witch
Giant Snowball Arrows Witch Prince
Arrows
Giant Snowball Arrows Witch
Giant Snowball Witch
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows
P.E.K.K.A Prince
Giant Snowball Arrows
Skeleton Army Dark Prince Witch Prince
Giant Snowball Arrows Witch
Arrows
Dark Prince Prince
Arrows Giant Snowball
Giant Snowball Arrows
Dark Prince Prince P.E.K.K.A
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Dark Prince Witch Prince
Prince P.E.K.K.A

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