My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Baby Dragon Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards Baby Dragon
Zap
Royal Giant Guards
Barbarian Barrel
Valkyrie Guards Electro Wizard
The Log
Royal Giant Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Baby Dragon Electro Wizard
Fireball
Baby Dragon Electro Wizard
Poison
Guards Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Guards Valkyrie Baby Dragon Poison Electro Wizard Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Guards Valkyrie Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Giant Valkyrie Baby Dragon Poison Electro Wizard
Royal Giant
Poison Giant Snowball Guards Baby Dragon Electro Wizard
Valkyrie
Giant Snowball Baby Dragon Electro Wizard
Guards
Royal Giant
Baby Dragon
Giant Snowball Royal Giant Valkyrie Poison Electro Wizard
Poison
Royal Giant Giant Snowball Baby Dragon
Electro Wizard
Giant Snowball Royal Giant Valkyrie Baby Dragon
Golden Knight

Defense Synergies 0 12

Giant Snowball
Valkyrie Guards Baby Dragon Poison Electro Wizard Golden Knight
Royal Giant
Valkyrie
Giant Snowball Baby Dragon Electro Wizard
Guards
Giant Snowball Baby Dragon Poison Electro Wizard
Baby Dragon
Giant Snowball Valkyrie Guards
Poison
Giant Snowball Guards Electro Wizard
Electro Wizard
Giant Snowball Valkyrie Guards Poison
Golden Knight
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard Golden Knight
Valkyrie Electro Wizard
Giant Snowball Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard
Valkyrie Poison
Giant Snowball Valkyrie Guards Baby Dragon Electro Wizard
Giant Snowball Electro Wizard Baby Dragon Poison
Valkyrie Baby Dragon Poison Electro Wizard Golden Knight
Guards Giant Snowball Valkyrie Electro Wizard
Valkyrie Guards Poison Electro Wizard Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Poison Electro Wizard
Giant Snowball Valkyrie Guards Electro Wizard
Valkyrie Giant Snowball Guards Baby Dragon Poison Electro Wizard Golden Knight
Electro Wizard
Giant Snowball Electro Wizard
Valkyrie Poison Electro Wizard
Giant Snowball Valkyrie Guards Baby Dragon Electro Wizard Golden Knight
Giant Snowball Valkyrie Baby Dragon Poison Guards Electro Wizard
Electro Wizard
Valkyrie Giant Snowball Guards Baby Dragon Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Giant Snowball Electro Wizard
Poison Electro Wizard Giant Snowball Valkyrie Baby Dragon
Guards Valkyrie Electro Wizard Golden Knight
Valkyrie Guards Electro Wizard
Valkyrie Guards
Poison Giant Snowball Baby Dragon Electro Wizard
Guards Valkyrie Electro Wizard
Valkyrie
Electro Wizard Giant Snowball Valkyrie Baby Dragon Poison
Guards
Valkyrie Guards Golden Knight
Giant Snowball Valkyrie Guards Poison Electro Wizard
Valkyrie Guards Golden Knight
Valkyrie Baby Dragon
Guards Electro Wizard Valkyrie Baby Dragon Poison Golden Knight
Valkyrie Poison Giant Snowball Baby Dragon Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Guards Baby Dragon Golden Knight
Poison Giant Snowball Baby Dragon Electro Wizard Golden Knight
Baby Dragon Poison
Valkyrie Guards Poison
Poison Giant Snowball Valkyrie Baby Dragon
Poison Giant Snowball Baby Dragon
Baby Dragon Poison
Poison Giant Snowball Baby Dragon
Poison Giant Snowball Golden Knight
Giant Snowball Guards Poison Electro Wizard
Poison Valkyrie Electro Wizard Golden Knight
Poison Giant Snowball Baby Dragon
Poison Giant Snowball Baby Dragon Golden Knight
Baby Dragon Poison
Giant Snowball Baby Dragon Poison
Giant Snowball Baby Dragon Poison Golden Knight
Baby Dragon Poison
Giant Snowball Poison
Giant Snowball Baby Dragon Poison Electro Wizard
Giant Snowball Valkyrie Baby Dragon Poison Golden Knight
Baby Dragon Poison
Giant Snowball Poison
Giant Snowball Baby Dragon Poison
Giant Snowball Poison Valkyrie Baby Dragon
Poison Giant Snowball Baby Dragon Electro Wizard Golden Knight
Giant Snowball Baby Dragon Poison Golden Knight
Poison Baby Dragon Golden Knight
Poison Giant Snowball Baby Dragon Electro Wizard
Electro Wizard Giant Snowball Guards Poison
Giant Snowball
Poison Giant Snowball
Giant Snowball Poison Electro Wizard
Giant Snowball Poison
Electro Wizard Guards
Poison Giant Snowball Baby Dragon Electro Wizard
Poison Valkyrie Baby Dragon Electro Wizard
Giant Snowball Baby Dragon Poison
Giant Snowball Poison
Giant Snowball Guards Baby Dragon Poison Electro Wizard Golden Knight
Giant Snowball Poison Electro Wizard
Poison Giant Snowball Baby Dragon Electro Wizard Golden Knight

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