My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Mega Minion Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Elite Barbarians Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Elite Barbarians Guards Mighty Miner
Giant Snowball
Spear Goblins Cannon Mega Minion Guards Mighty Miner
Zap
Spear Goblins Cannon Royal Giant Guards Mighty Miner
Barbarian Barrel
Spear Goblins Cannon Elite Barbarians Guards
The Log
Spear Goblins Cannon Royal Giant Elite Barbarians Guards
Earthquake
Spear Goblins Cannon Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Elite Barbarians Mega Minion Guards
Fireball
Cannon Elite Barbarians Mega Minion Mighty Miner
Poison
Spear Goblins Cannon Mega Minion Guards
Lightning
Cannon Elite Barbarians Mega Minion Mighty Miner
Rocket
Elite Barbarians Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mega Minion Guards Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Cannon Mega Minion Guards Mighty Miner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Cannon Mega Minion

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Elite Barbarians
Arrows
Royal Giant Elite Barbarians Mega Minion Mighty Miner
Cannon
Royal Giant
Arrows Spear Goblins Elite Barbarians Mega Minion Guards
Elite Barbarians
Arrows Spear Goblins Royal Giant
Mega Minion
Arrows Royal Giant
Guards
Royal Giant
Mighty Miner
Arrows

Defense Synergies 0 11

Spear Goblins
Arrows Cannon Mega Minion Guards
Arrows
Spear Goblins Cannon Mega Minion
Cannon
Spear Goblins Arrows Mega Minion Guards Mighty Miner
Royal Giant
Elite Barbarians
Mega Minion
Mega Minion
Spear Goblins Arrows Cannon Elite Barbarians Guards
Guards
Spear Goblins Cannon Mega Minion
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Mega Minion
Elite Barbarians Cannon Mega Minion
Cannon Elite Barbarians Mega Minion
Cannon Elite Barbarians Mega Minion Guards
Arrows Elite Barbarians
Arrows Spear Goblins Cannon Mega Minion Guards
Mega Minion Spear Goblins Arrows Cannon
Arrows Cannon
Cannon Mighty Miner Elite Barbarians
Elite Barbarians Guards Spear Goblins Cannon
Guards Spear Goblins Arrows Cannon Mega Minion
Arrows Mega Minion Spear Goblins
Cannon Elite Barbarians Guards
Arrows Cannon Mega Minion Guards
Elite Barbarians Cannon
Cannon Elite Barbarians
Arrows Cannon Elite Barbarians
Arrows Cannon Spear Goblins Elite Barbarians Mega Minion Guards
Arrows Spear Goblins Cannon Mega Minion Guards
Cannon Elite Barbarians
Spear Goblins Arrows Cannon Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Elite Barbarians
Arrows Elite Barbarians Mega Minion
Guards Spear Goblins Elite Barbarians
Guards Elite Barbarians
Cannon Elite Barbarians Guards Mighty Miner
Arrows
Guards Spear Goblins Elite Barbarians Mega Minion
Mighty Miner Elite Barbarians
Spear Goblins Elite Barbarians Mega Minion
Cannon Mega Minion Guards
Elite Barbarians Mega Minion Guards
Arrows Elite Barbarians Guards
Elite Barbarians Cannon Guards
Cannon
Elite Barbarians Guards Spear Goblins Mega Minion Mighty Miner
Arrows Cannon Elite Barbarians Mega Minion Mighty Miner
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Guards
Arrows
Arrows Spear Goblins Mega Minion
Arrows
Arrows
Arrows
Elite Barbarians Guards
Arrows
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Spear Goblins Arrows
Arrows
Arrows
Arrows Mega Minion
Arrows
Arrows
Arrows
Arrows
Mega Minion
Arrows
Arrows
Arrows
Elite Barbarians Arrows
Mega Minion Guards
Elite Barbarians Mega Minion
Arrows
Arrows
Mighty Miner
Arrows
Spear Goblins Guards
Arrows Mega Minion
Arrows
Mega Minion
Arrows
Arrows
Elite Barbarians Mega Minion
Elite Barbarians Guards

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