My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Balloon Executioner Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon Giant Skeleton Sparky
Giant Snowball
Spear Goblins Balloon
Zap
Spear Goblins Balloon Sparky
Barbarian Barrel
Spear Goblins Executioner Giant Skeleton Sparky
The Log
Spear Goblins Mini P.E.K.K.A Giant Skeleton Sparky
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Mini P.E.K.K.A Balloon Executioner Giant Skeleton Sparky
Fireball
Balloon Executioner Sparky
Poison
Spear Goblins Balloon Executioner Sparky
Lightning
Mini P.E.K.K.A Balloon Executioner Sparky
Rocket
Balloon Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Executioner Giant Skeleton Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Arrows Mini P.E.K.K.A Balloon Executioner Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Spear Goblins Arrows Mini P.E.K.K.A

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Balloon Giant Skeleton Sparky
Arrows
Mirror Balloon Sparky Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Sparky Spear Goblins Arrows Mirror Giant Skeleton
Mirror
Arrows Mini P.E.K.K.A Balloon Giant Skeleton Sparky
Balloon
Arrows Spear Goblins Mirror Executioner Giant Skeleton Sparky
Executioner
Balloon
Giant Skeleton
Spear Goblins Arrows Mini P.E.K.K.A Mirror Balloon Sparky
Sparky
Arrows Mini P.E.K.K.A Spear Goblins Mirror Balloon Giant Skeleton

Defense Synergies 1 11

Spear Goblins
Arrows Mini P.E.K.K.A Giant Skeleton
Arrows
Mirror Spear Goblins Mini P.E.K.K.A Giant Skeleton Sparky
Mini P.E.K.K.A
Spear Goblins Arrows Mirror Executioner
Mirror
Arrows Mini P.E.K.K.A Executioner Sparky
Balloon
Executioner
Mini P.E.K.K.A Mirror Giant Skeleton
Giant Skeleton
Spear Goblins Arrows Executioner
Sparky
Arrows Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Executioner Sparky
Mini P.E.K.K.A Sparky Executioner
Mini P.E.K.K.A Sparky Executioner Giant Skeleton
Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Giant Skeleton Sparky
Arrows Spear Goblins Executioner
Spear Goblins Arrows Executioner
Arrows Giant Skeleton Sparky
Mini P.E.K.K.A Sparky
Spear Goblins Mini P.E.K.K.A Giant Skeleton Sparky
Executioner Spear Goblins Arrows Giant Skeleton
Arrows Executioner Spear Goblins
Mini P.E.K.K.A Sparky Giant Skeleton
Executioner Sparky Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Sparky Arrows Mini P.E.K.K.A Executioner
Arrows Spear Goblins Executioner
Arrows Executioner Spear Goblins Giant Skeleton
Mini P.E.K.K.A Sparky
Spear Goblins Arrows Mini P.E.K.K.A Executioner Giant Skeleton Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Giant Skeleton Sparky
Arrows Mini P.E.K.K.A Executioner
Giant Skeleton Spear Goblins Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Giant Skeleton Sparky
Giant Skeleton Mini P.E.K.K.A Executioner Sparky
Arrows Executioner
Mini P.E.K.K.A Sparky Spear Goblins Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Sparky
Giant Skeleton Spear Goblins Mini P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Giant Skeleton Sparky
Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Executioner Sparky
Executioner Sparky
Sparky Spear Goblins Mini P.E.K.K.A Executioner Giant Skeleton
Arrows Executioner Mini P.E.K.K.A Giant Skeleton Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Sparky
Arrows Executioner
Arrows Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Executioner Arrows Sparky
Arrows Executioner Spear Goblins
Arrows Executioner Sparky
Arrows Executioner
Arrows
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows Executioner
Executioner Sparky
Arrows
Arrows Sparky
Spear Goblins Arrows Executioner Sparky
Arrows Executioner Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Executioner Sparky
Arrows
Giant Skeleton Sparky
Arrows
Sparky
Arrows
Arrows Executioner Sparky
Arrows Executioner Sparky
Arrows Sparky
Arrows Sparky
Arrows Executioner Sparky
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows Sparky
Giant Skeleton Sparky
Arrows Sparky
Spear Goblins
Arrows Executioner
Arrows
Mini P.E.K.K.A Executioner Sparky
Arrows Executioner
Arrows Giant Skeleton Sparky
Executioner Sparky
Giant Skeleton Sparky
Executioner
Executioner Giant Skeleton Sparky
Sparky
Sparky

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