My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant
Giant Snowball
Spear Goblins Minions Barbarians Mega Minion
Zap
Spear Goblins Minions
Barbarian Barrel
Spear Goblins Barbarians Valkyrie
The Log
Spear Goblins Barbarians Mini P.E.K.K.A
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Barbarians Mega Minion Mini P.E.K.K.A Valkyrie
Fireball
Minions Barbarians Mega Minion
Poison
Spear Goblins Minions Barbarians Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Valkyrie
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mega Minion Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Mega Minion Mini P.E.K.K.A Valkyrie Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Minions Mega Minion

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Mini P.E.K.K.A Giant
Arrows
Giant Mega Minion Mini P.E.K.K.A
Minions
Giant Mini P.E.K.K.A Valkyrie
Barbarians
Mega Minion
Giant Arrows Valkyrie
Mini P.E.K.K.A
Giant Spear Goblins Arrows Minions Valkyrie
Valkyrie
Spear Goblins Minions Mega Minion Mini P.E.K.K.A Giant
Giant
Arrows Minions Mega Minion Mini P.E.K.K.A Spear Goblins Valkyrie

Defense Synergies 1 12

Spear Goblins
Arrows Minions Barbarians Mega Minion Mini P.E.K.K.A Valkyrie
Arrows
Spear Goblins Barbarians Mega Minion Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Spear Goblins
Barbarians
Spear Goblins Arrows
Mega Minion
Spear Goblins Arrows Valkyrie
Mini P.E.K.K.A
Spear Goblins Arrows Valkyrie
Valkyrie
Minions Spear Goblins Arrows Mega Minion Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Mega Minion Valkyrie
Barbarians Mini P.E.K.K.A Minions Mega Minion Valkyrie
Barbarians Mini P.E.K.K.A Minions Mega Minion Valkyrie
Barbarians Mini P.E.K.K.A Minions Mega Minion Valkyrie
Arrows Barbarians Mini P.E.K.K.A Valkyrie
Arrows Spear Goblins Minions Mega Minion Valkyrie
Minions Mega Minion Spear Goblins Arrows
Arrows Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Minions
Spear Goblins Barbarians Mini P.E.K.K.A Valkyrie
Minions Barbarians Valkyrie Spear Goblins Arrows Mega Minion
Arrows Minions Mega Minion Spear Goblins
Barbarians Mini P.E.K.K.A Minions Valkyrie
Valkyrie Arrows Minions Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Arrows Minions Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Spear Goblins Minions Barbarians Mega Minion
Arrows Valkyrie Spear Goblins Minions Barbarians Mega Minion
Barbarians Mini P.E.K.K.A
Valkyrie Spear Goblins Arrows Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Spear Goblins
Arrows Mega Minion Mini P.E.K.K.A Valkyrie
Barbarians Spear Goblins Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Barbarians
Barbarians Mini P.E.K.K.A Valkyrie
Arrows Minions
Mini P.E.K.K.A Spear Goblins Minions Barbarians Mega Minion Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie
Spear Goblins Minions Barbarians Mega Minion Mini P.E.K.K.A Valkyrie
Barbarians Mega Minion
Minions Barbarians Mega Minion Mini P.E.K.K.A Valkyrie
Arrows Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie
Barbarians Spear Goblins Minions Mega Minion Mini P.E.K.K.A Valkyrie
Arrows Minions Valkyrie Barbarians Mega Minion Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Barbarians Valkyrie
Arrows Valkyrie
Arrows Spear Goblins Minions Mega Minion
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Valkyrie
Arrows
Arrows Minions
Arrows
Spear Goblins Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A
Arrows Valkyrie
Minions
Arrows
Arrows Barbarians
Arrows Valkyrie
Mega Minion
Arrows
Arrows
Arrows
Arrows
Minions Mega Minion
Mega Minion Mini P.E.K.K.A
Arrows
Arrows
Arrows
Spear Goblins Minions Barbarians
Arrows Mega Minion
Arrows
Mega Minion Mini P.E.K.K.A Valkyrie
Arrows
Arrows
Mega Minion
Minions

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