My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards
Giant Snowball
Spear Goblins Musketeer Guards Electro Dragon
Zap
Spear Goblins Guards
Barbarian Barrel
Spear Goblins Musketeer Bomb Tower Guards
The Log
Spear Goblins Musketeer Guards
Earthquake
Spear Goblins Bomb Tower Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Musketeer Guards Electro Dragon
Fireball
Musketeer Bomb Tower Electro Dragon
Poison
Spear Goblins Musketeer Bomb Tower Guards Electro Dragon
Lightning
Musketeer Bomb Tower Electro Dragon
Rocket
Musketeer Bomb Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Arrows Guards Musketeer Bomb Tower Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Arrows Guards

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mega Knight
Arrows
Mega Knight
Musketeer
Electro Dragon The Log Mega Knight
Bomb Tower
Guards
The Log
Electro Dragon
Musketeer Mega Knight
The Log
Musketeer Guards Mega Knight
Mega Knight
Spear Goblins Arrows Musketeer Electro Dragon The Log

Defense Synergies 4 14

Spear Goblins
Arrows Musketeer Bomb Tower Guards Electro Dragon The Log Mega Knight
Arrows
Mega Knight Spear Goblins Bomb Tower
Musketeer
Guards The Log Spear Goblins Bomb Tower Mega Knight
Bomb Tower
The Log Spear Goblins Arrows Musketeer
Guards
Musketeer Spear Goblins Electro Dragon The Log
Electro Dragon
Spear Goblins Guards The Log
The Log
Musketeer Bomb Tower Spear Goblins Guards Electro Dragon Mega Knight
Mega Knight
Arrows Spear Goblins Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Electro Dragon The Log
Bomb Tower Musketeer Electro Dragon The Log Mega Knight
Bomb Tower Mega Knight Musketeer Electro Dragon
Bomb Tower Musketeer Guards Electro Dragon Mega Knight
Arrows Bomb Tower The Log Mega Knight
Arrows The Log Spear Goblins Musketeer Bomb Tower Guards Electro Dragon Mega Knight
Musketeer Spear Goblins Arrows Bomb Tower Electro Dragon
Arrows Musketeer Bomb Tower Electro Dragon The Log Mega Knight
Musketeer Bomb Tower
Guards Spear Goblins Musketeer Mega Knight
Guards Spear Goblins Arrows Musketeer Bomb Tower Electro Dragon The Log Mega Knight
Arrows Musketeer Spear Goblins Electro Dragon
Bomb Tower Mega Knight Musketeer Guards Electro Dragon The Log
Bomb Tower Mega Knight Arrows Guards Electro Dragon The Log
Bomb Tower Mega Knight
Bomb Tower The Log Mega Knight
Bomb Tower Mega Knight Arrows Musketeer Electro Dragon
Arrows Bomb Tower Mega Knight Spear Goblins Musketeer Guards Electro Dragon The Log
Arrows Bomb Tower The Log Spear Goblins Musketeer Guards Electro Dragon Mega Knight
Musketeer Bomb Tower
Mega Knight Spear Goblins Arrows Musketeer Bomb Tower Guards Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Spear Goblins
Arrows Musketeer Bomb Tower Electro Dragon The Log Mega Knight
Guards Mega Knight Spear Goblins Musketeer Bomb Tower Electro Dragon The Log
Guards Mega Knight Musketeer The Log
Musketeer Guards Mega Knight
Arrows Musketeer Bomb Tower Electro Dragon
Guards Spear Goblins Musketeer Bomb Tower
Mega Knight Bomb Tower
Electro Dragon Mega Knight Spear Goblins Bomb Tower The Log
Musketeer Guards
Mega Knight Musketeer Bomb Tower Guards Electro Dragon
Mega Knight Arrows Guards The Log
Mega Knight Bomb Tower Guards
Musketeer Bomb Tower Electro Dragon Mega Knight
Guards Electro Dragon Spear Goblins Musketeer Bomb Tower The Log
Arrows Mega Knight Musketeer Bomb Tower Electro Dragon The Log
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards Electro Dragon The Log
Arrows Musketeer Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Musketeer Guards The Log
Arrows The Log Mega Knight
Arrows Spear Goblins Musketeer Electro Dragon
Arrows Musketeer The Log
Arrows The Log Electro Dragon
Arrows The Log Electro Dragon
Musketeer Guards Electro Dragon
Arrows Musketeer Electro Dragon The Log
Arrows Musketeer Electro Dragon
Musketeer The Log
Arrows Musketeer Electro Dragon
Arrows Musketeer The Log
Spear Goblins Arrows Musketeer Electro Dragon The Log
Arrows Musketeer Electro Dragon The Log Mega Knight
Arrows
Arrows Musketeer Electro Dragon The Log Mega Knight
Arrows Electro Dragon The Log Mega Knight
Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Arrows Musketeer Electro Dragon The Log
Arrows The Log Electro Dragon Mega Knight
Arrows The Log Musketeer Electro Dragon
Arrows Musketeer Electro Dragon The Log Mega Knight
Arrows Musketeer The Log
Arrows Musketeer Electro Dragon
Electro Dragon Musketeer Guards
Arrows Musketeer Electro Dragon The Log Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows The Log
Spear Goblins Musketeer Guards Electro Dragon
Arrows Musketeer Electro Dragon
Arrows The Log
Musketeer Electro Dragon Mega Knight
Arrows The Log Musketeer Electro Dragon
Arrows
Musketeer Electro Dragon Mega Knight
Electro Dragon Musketeer Guards The Log
Musketeer Electro Dragon
Electro Dragon Musketeer The Log Mega Knight
Electro Dragon Mega Knight

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